From the Designer's Edition box:
"The Course of the Game...
Each game contains:
- 22" x 34" mounted terrain map
- 400 die-cut cardboard playing pieces
- One rules folder
- Two sheets of charts and tables
- One additional sheet of vehicles
- One Simultaneous Movement Plotting Pad
- One plastic storage tray
- One plastic die
This game is a simulation of real-world events. It is played on a map showing a typical section of an urban area, which allows numerous different situations to be simulated. A grid of hexagons printed over the map is used to regulate movement and position, much as the squares on a chess board. The pieces in the game represent individual men (and a few vehicles). The letters and figures on the pieces indicate the men's weapon-type and his posture (prone or erect). Each Player maneuvers his pieces on the map to engage those of the enemy. Firing takes place when enemy pieces are within range. Each weapon-type has a characteristic Attack Strength, which is modified according to the firing range. The firing Player consults a simple probability table to determine the effectiveness of the fire. Explosives and hand-to-hand combat may also be used. Fire and movement for both Players' pieces are plotted and executed simultaneously. The game proceeds this way (for a specified number of turns), as Players try to achieve the objectives set forth in the rules. The final outcome varies from game to game, depending upon the skill of the players. No prior knowledge of history or military tactics is required to play the game - just a little ingenuity and common sense.
Number of Players and Age Range: Two Players; 12 years through adult.
Average Playing Time: 3.0 hours.
Complexity Rating: 7.1
Acceptability Rating: 7.1"
Magazine References:
Moves Article Index:
- Number 18, December 1974/January 1975
- Sniper! - "Sniper Game Profile" (Design Notes / Review / Strategy), Martin Campion
- Number 27, June/July 1976