Developers included Hank Zucker, John Young, Ed Curran, Bob Felice, Bill Sullivan, Angel Gomez, Hal Vaughn.
Published in three different formats at SPI alone: the early SPI white box, the very common SPI black box/tray and the accordion box featuring mounted boards.
This game is a simulation of real-world events. It is played on a map showing a typical section of an urban area, which allows numerous different situations to be simulated. A grid of hexagons printed over the map is used to regulate movement and position, much as the squares on a chess board. The pieces in the game represent individual men (and a few vehicles). The letters and figures on the pieces indicate the men's weapon-type and his posture (prone or erect). Each Player maneuvers his pieces on the map to engage those of the enemy. Firing takes place when enemy pieces are within range. Each weapon-type has a characteristic Attack Strength, which is modified according to the firing range. The firing Player consults a simple probability table to determine the effectiveness of the fire. Explosives and hand-to-hand combat may also be used. Fire and movement for both Players' pieces are plotted and executed simultaneously. The game proceeds this way (for a specified number of turns), as Players try to achieve the objectives set forth in the rules. The final outcome varies from game to game, depending upon the skill of the players. No prior knowledge of history or military tactics is required to play the game - just a little ingenuity and common sense.
Number of Players and Age Range: Two Players; 12 years through adult.
Average Playing Time: 3.0 hours.
Complexity Rating: 7.1
Acceptability Rating: 7.1"