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Artist
Publisher
Year Published
2002
# of Players
2 − 8
User Suggested # of Players
Best with 2, 6 players
Recommended with 2, 4, 6 players
(3 voters) [poll]
Mfg Suggested Ages
14 and up
Playing Time
240 minutes
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Primary Name
Soldier Kings
Alternate Names
Soldier Kings: The Seven Years War Worldwide
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Description Edit | History

From the Avalanche Press website:

The Seven Years' War Worldwide

Between 1756 and 1763, Europe erupted into what became the first true world-wide conflict, known as the Seven Years’ War. On the one hand, Britain and France vied for supremacy in world-wide trade, becoming deadly enemies in the process. On the other, Austria and Prussia struggled for dominance in Germany. On the fringes, Russia began to feel her growing power, while Spain, the Netherlands and Turkey all knew their time was almost up.

Soldier Kings re-creates the free-for-all that was the Seven Years’ War. Two to eight players take the roles of the nations listed above, trying to capture or hold onto the rich lands of Europe, India, South-East Asia and America. The world is changing; the power that grabs the most now will dominate the modern age that is just dawning. If you’re the Soldier King, that power will be you.

In Soldier Kings, each player has armies and fleets. There are also a handful of generals and admirals to assist these in battle and in movement. The best is Frederick of Prussia, called “The Great” for a reason. The worst is the hapless Prince of Orange, with whom the Dutch player is saddled.

Players have allies; some are set at the beginning of the game, others alliances are forged during the course of play. Everyone else is an enemy. No one is “neutral”; those are just enemies you haven’t attacked yet.

The map is divided into land areas and sea zones. Armies move on land, fleets at sea. Each land area is rated for the amount of money and manpower it generates each turn. Manpower represents not just fresh recruits for your forces, but also the things made with human labor: food, uniforms, weapons and so on. Money is, well, money. You expend manpower to rebuild your forces, and money to finance their actions. Thus you need to hang on to areas that generate these resources for you, and take them from the other guy.

You do that by defeating enemy armies, and besieging enemy areas. Combat is conducted by rolling dice, one for each attack factor. These hits must be sustained by enemy armies by reducing them in strength, or eliminating them. A good general lets you roll more dice. Each area is rated for its garrison strength; to capture it, you have to defeat the garrison troops through siege (in addition to driving off any enemy armies there). The procedure here is very similar.

Throwing a twist into all of this is card play. The universe is loaded with random elements; life does not unfold as an orderly series of “phases.” After a short countdown to start the game, players can play cards at any time, in any order.

The cards are the centerpiece of the game, giving it its free-wheeling nature. Generals can vacillate. Mercenaries can be hired. Local militia can appear to help. Soldiers might run off to loot. Bridges get burned, snow falls early, the harvests are bad, the harvests are good. Royal marriages, minor country alliances, the rise of new leaders — all sorts of events take place during card play.

The game contains seven scenarios: a campaign game covering the entire war, and then six shorter ones, one for each year of the war. Play ends on a pre-determined turn or when a player has achieved his or her conditions for automatic victory, whichever comes first.

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Soldier Kings: The Seven Years War Worldwide
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Second edition 2007
Publisher: Avalanche Press Ltd.
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Year: 2007
Size: 12.20 x 9.20 x 1.00 inches
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Soldier Kings: The Seven Years War Worldwide
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First edition
Publisher: Avalanche Press Ltd.
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Year: 2002
Size: 5.75 x 8.40 x 1.05 inches
0.55 pounds
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Pg. 1 of 1
4 Alliances Track
This is a revised alliance track which also serves for determining the player initiative for each campaign year. It is derived from Martin Wallace's Struggle of Empires, for which I offer grateful acknowledgment.
English
2014-11-01
1 Economic/Manpower Tracking Spreadsheet
This spreadsheet has all of the provinces listed on both maps. By putting an X in the box of the major power which currently controls the province, current economic and manpower totals are automatically shown. I have the "At Start" shown in 3 different tabs. One is by map and then alphabetically, one is by map and then by country, one is by country and then by map. These should not be modified (unless you find a mistake). The 1st tab is for use during the game, and is just a copy of the by map, then alphabetic tab, as I think that's the easiest way to find regions. Feedback encouraged.
English
2014-09-14
3 Scorched Earth
A variant about the Russian Campaign of the Great Northern War, 1707-1709
English
2014-02-08
5 Economic tables in spanish
Tables to easily control the economy of the major powers
2008-11-02
3 guerre de sept ans.zip
French rules for SOLDIER KING version 1
2007-08-24
2 SKManifest.doc
A card manifest for the events cards in Soldier Kings
2006-01-14
6 soldier1.doc
War of Austrian Succession Variant
2005-05-14
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Board Game Rank: 3638
War Game Rank: 1047
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Num Ratings 6
Average Rating 8.00
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Year Published 2011
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