In Agricola, you're a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you'll find on a farm: collecting clay, wood, or stone; building fences; and so on. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rugrats?
The game supports many levels of complexity, mainly through the use (or non-use) of two of its main types of cards, Minor Improvements and Occupations. In the beginner's version (called the Family Variant in the U.S. release), these cards are not used at all. For advanced play, the U.S. release includes three levels of both types of cards; Basic (E-deck), Interactive (I-deck), and Complex (K-deck), and the rulebook encourages players to experiment with the various decks and mixtures thereof. Aftermarket decks such as the Z-Deck and the L-Deck also exist.
Agricola is a turn-based game. There are 14 game turns plus 6 harvest phases (after turn 4, 7, 9, 11, 13, and 14).
Each player starts with two playing tokens (farmer and wife) and thus can take two actions per turn. There are multiple options, and while the game progresses, you'll have more and more: first thing in a turn, a new action card is flipped over.
Problem: Each action can be taken just once per turn, so it's important to do some things with high preference.
Each player also starts with a hand of 7 job cards (of more than 160 total) and 7 item cards (of more than 140 total) that he/she may use during the game if they fit in his/her strategy. Speaking of which, there are countless strategies, some depending on your card hand. Sometimes it's a good choice to stay on course, and sometimes it is better to react to your opponents' actions.
Please do not add to this list unless the thread is really useful. In particular, you should not be adding a thread you created yourself (unless you are Hanno or Zev) -- let others decide whether it is useful enough to be worth including above.
These are tuckboxes that fit sleeved Agricola cards (using Euro sleeves). Based on the original boxes by Vital.
Boxes included:
Mix Deck
E (Basic) Deck Occupations
E (Basic) Deck Minor Improvements
I Deck Occupations
I Deck Minor Improvements
K Deck Occupations
K Deck Minor Improvements
O Deck
I have a Z deck on it's way to me and can post that box once i make it if anyone is interested.
These print on regular letter paper, no scaling.
Some debate (or simply : arithmetical puzzle) can occur with the "generic" multiplication markers : a "4x" with an animal/material token on it represents the three other animals/tokens (added to the token). If you stack another "4x" with the preceding combo, that "4x" equals 4 animals/material...
So I thought that creating specific Multiplication markers would ease things, as they all equal 4 times what they represent - and I included some "8x" markers too.
2-dimensional replenishment roster: Speed up the replenishment phase by having all the entire rows of resources ready from start. There is one row for each of the 14 rounds. Select and print out the proper roster depending on 1-5 number of players, animeeples or animal cubes, and optionally the family version. For 3-5 players you will not be able to fill the entire roster with resources from start. Keep filling the not completed lines when there is time over, so they are ready for replenishment when the round comes up.
To get the proper size when printing, use MS Paint to read the file and print without options that stretches or distorts the size.
This is the game card from the digital holiday postcard sent out by Lookout Games. The card has been extracted from the postcard and trim lines have been added. I put a reduced version of the full postcard on the back for those wanting to print it double sided. Permission has been granted by Hanno Girke (Lookout Games) to upload this file.
Bei einer grösseren Partie können oftmals nicht alle Spieler einsehen, welche «grossen Anschaffungen» es noch gibt, was sie bewirken und wie man sie erhält. Ich habe sie deshalb in dieser Datei eingescannt. In Farbe ausdrucken und am Spieltisch bereitlegen - voilà!
Das Copyright der eingescannten Materialien liegt bei Hanno Girke von Lookout Games.