In Agricola, you're a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you'll find on a farm: collecting clay, wood, or stone; building fences; and so on. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rugrats?
The game supports many levels of complexity, mainly through the use (or non-use) of two of its main types of cards, Minor Improvements and Occupations. In the beginner's version (called the Family Variant in the U.S. release), these cards are not used at all. For advanced play, the U.S. release includes three levels of both types of cards; Basic (E-deck), Interactive (I-deck), and Complex (K-deck), and the rulebook encourages players to experiment with the various decks and mixtures thereof. Aftermarket decks such as the Z-Deck and the L-Deck also exist.
Agricola is a turn-based game. There are 14 game turns plus 6 harvest phases (after turn 4, 7, 9, 11, 13, and 14).
Each player starts with two playing tokens (farmer and wife) and thus can take two actions per turn. There are multiple options, and while the game progresses, you'll have more and more: first thing in a turn, a new action card is flipped over.
Problem: Each action can be taken just once per turn, so it's important to do some things with high preference.
Each player also starts with a hand of 7 job cards (of more than 160 total) and 7 item cards (of more than 140 total) that he/she may use during the game if they fit in his/her strategy. Speaking of which, there are countless strategies, some depending on your card hand. Sometimes it's a good choice to stay on course, and sometimes it is better to react to your opponents' actions.
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This is a template for Avery product #15664,they need to be printed out using a laser printer.You could probably take the file to a place like Kinko's and do it there if you do not have a laser printer.
You will need to print out two pages since you need enough to cover two sides of each fence piece.
Another Agricola play aid, focused on summarizing the available action choices. Mainly useful to answer the questions people have about what actions are available for some commodity (e.g. get Wood) or game process (e.g. Bake Bread).
This pdf-file contains, in its columns:
(1) Card number of occupation
(2) English name of the occupation
(3) Alex Chen's evaluation of the occupation for the base game
(4) Marcel van Assen's evaluation of the occupation for the Farmers of the Moor expansion
(5) More details on the evaluation for the Farmers of the Moor expansion, and suggestions on when to play the occupation in the game.
Made some improvements by automatically calculating a lot of operations like building rooms and stables, major improvements, renovations, Well food, etc.
I couldn't find a suitable download for the Spielbox sticker sheet and the other ones on BGG weren't varied enough for my liking. Attached are 30 portraits of some of my favourite occupation art. There are no children as I wanted to use only artwork that came with the game.
Print on Avery 8.5 x 11" label paper with Page Scaling off. Place a blank piece of plain paper behind the printed label paper and laminate both pages in a single 3mil laminating pouch on the highest heat setting. Cut the excess laminate off the edges and the plain paper should fall off resulting in a nice sticker sheet. Punch out individual stickers with a 7/8" circle punch.
There are no guides for punching, but it's very easy to get the correct placement based on the cropping. I prefer the cleaner white...
A Dutch overview of everything possible in Agricola. All actions that can be done in Phase 3 are described in here. Great tool for not having to look at the rulebook all the time.
This is an unofficial variant for Agricola.
Based on a simple idea, attempting a different point view to the normal game mechanics, a new challenge for 2 players and a co-op play for 4 players.
Open to any suggestion, modification or impressions.