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Information
Designer
Artist
Publisher
Year Published
2007
# of Players
3 − 5
User Suggested # of Players
Best with 3 players
Recommended with 2, 3, 4 players
(10 voters) [poll]
Mfg Suggested Ages
12 and up
Playing Time
60 minutes
User Suggested Ages
10 and up
(5 voters) [poll]
Language Dependence
No necessary in-game text
(6 voters) [poll]
Subdomain
(10 voters) [vote]
Category
Mechanic
Primary Name
Utopia
Alternate Names
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ObjectID: 31745
Description Edit | History

The king of Utopia has invited princes of the greatest civilizations of antiquity to come and live within the walls of his city, welcoming in doing so, the architectural wealth of their far-away cities. As the King’s Minister, your Sovereign has given you the mission to welcome and accompany these princes and princesses who will present themselves at the gates of the city. Every development added to the city made by your guests increases your prestige.

Online play

Components:
40 Monument Figures: 8 for each of the 5 civilizations (Mayan, Persian, Egyptian, Greek and Chinese)
4 Wonder Figures
5 Minister Figures: 1 of each color (used for Score Track)
200 Prince Tokens: 40 of each color
40 Bases
10 Privilege tokens: 8 of each color. 2 per color
40 Guest tokens: 2 per civilization for each of the four islands on the board
50 Action Cards: 10 for each civilization
5 Rule Summary Cards: 1 per player
1 Bag

Basic Game play:

Turn order (after the first player) is derived from who has the highest score on the perimtere score track yet has not had a turn. Each game turn is broken down into three phases:
Phase 1: Welcoming the Princes
Phase 2: Development of the City
Phase 3: Calculation of Prestige Points

Phase 1: Welcoming the Princes

In the first phase, Guest tokens are placed on the board near ship icons but corresponding to the symbol on each token. These guest tokens are then replaced with Prince tokens that is their own color, or of the same civilization as the chosen Guest or in any District of the island indicated by the Guest or any combination of these. This is repeated three times until all Guest tokens have been removed from the board. While this is happening, players may Build a Wonder or Take Control of a District.

At any point during their turn, if a player has one prince of each of the 5 civilizations on one island (regardless of which Districts they are in), he may immediately construct a Wonder and receives 6 Prestige Points. There may only be one Wonder per island and a player does not have to construct Wonders.

At any point during their turn, if a player possesses 3 princes of the same civilization in the same District, and that District is not already controlled by another player, he may decide to take control of the District by placing a Monument on that District. There can only be one Monument per District, and this space, once acquired, cannot be retaken. For taking control of a District the player gains Prestige Points during Phase 3: Calculation of Prestige Points. Also, if the District belongs to an island where a Wonder has been constructed, the owner of the Wonder immediately scores the number of Prestige Points indicated on the District.

Phase 2: Development of the City

Each player receives 5 Action cards and discards based on their score in the score track. The person in the lead discards two cards, the last player doesn't discard any and all other players discard one. Four types of actions are possible and occur multiple times in a player's turn:

1) Move one or two princes:

If a player decides to move two princes with a single action card, these two princes must be within the same District and make the same movement.

LAND MOVEMENT: By discarding an action card, a player may move one or two princes of that civilization to an adjacent District (Districts are separated by alleys or bridges).

SEA MOVEMENT: By discarding an action card, a player may move one or two princes of that civilization from one maritime District (showing a ship) to another maritime District. These two Districts must be in the same maritime sector or in two adjacent maritime sectors. (The division of the maritime sectors is indicated by the dotted lines originating from the 3 lighthouses of the city).

2) Add a prince:

By discarding an Action Card, a player may place a prince in a District occupied by a Monument of that civilization.

3) Remove a Prince:

If the player possesses a prince in a District occupied by a Monument of that civilization, regardless of the player who controls the District, that player may, with an Action Card of that civilization, remove the Prince from the board. For this action the player immediately gains 2 Prestige Points. Th e player’s Minister figure is moved up two places on the Score Track.

or 4) Influence the King (altering the Prestige Scale):

If the player possesses a prince in a District occupied by a Monument of that civilization, regardless of the player who controls the District, that player may, with an Action Card of that civilization, remove the Prince from the board. For this action the player immediately gains 2 Prestige Points. The player’s Minister figure is moved up two places on the Score Track.

The value of each civilization, indicated on the Prestige Scale, determines the point value of the districts controlled by each player at the end of the turn. By discarding an Action Card, a player may increase the value of a civilization by 1. The Value figure of the civilization changes places with the figure directly above it. With two Action cards, a player may reduce the value of a civilization to 1. All the other figures are moved up accordingly. At the end of their turn a player can only have a maximum of 5 Action Cards.

Phase 3: Calculation of Prestige Points

Once all the players have carried out their actions, the points for the round are calculated. Each player, in turn order, gains points for each District that they control. The value of each civilization is indicated on the Prestige Scale. The players’ Minister figures are moved up the Score Track.

If one or more players have reached at least 50 Prestige Points at the end of this phase, the game ends. The player with the most points wins.

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More Information Edit | History

You can find more information at http://utopia-boardgame.over-blog.com/

Versions
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Pg. 1
Utopia
Nick: 
German edition
Publisher: Matagot
Artist: Stéphane Poinsot, Jean-Mathias Xavier
Year: 2007
Size: 15.50 x 11.00 x 3.25 inches
German
Release Date:  
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Utopia
Nick: 
English Edition
Publisher: Rio Grande Games
Artist: Stéphane Poinsot, Jean-Mathias Xavier
Year: 2007
Size: 11.50 x 15.50 x 3.50 inches
English
Release Date:  
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Utopia
Nick: 
Matagot Italian, Spanish, Dutch edition
Publisher: Matagot
Artist: Stéphane Poinsot, Jean-Mathias Xavier
Year: 2007
Size: 15.00 x 11.00 x 3.00 inches
Dutch, Italian, Spanish
Release Date:  
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Utopia
Nick: 
French first edition
Publisher: Matagot
Artist: Stéphane Poinsot, Jean-Mathias Xavier
Year: 2006
Size: Long Rectangle (e.g. Power Grid)
French
Release Date:  
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Utopia
Nick: 
Spanish edition
Publisher: Edge Entertainment
Artist: 
Product Code: EDGMA02
Size: 39.80 x 27.90 x 8.50 inches
2.25 pounds
Spanish
Release Date:  
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Files
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[Browse »]  [Upload File »] Language:
Pg. 1 of 1
6 Utopia quick reference
Made this quick reference sheet for those who have played but it has been six months since you have played
English
2010-06-27
2 Samenvattingskaart
Als het een lange tijd geleden is, kan deze samenvattingskaart je helpen bij het spelen van Utopia. Zo moet je niet hele tijd grijpen naar de spelregels!
Dutch
2010-03-23
5 Utopia - Dutch Rules
NL vertaling van de spelregels Dutch translation of the rules
Dutch
2009-09-08
8 Utopia Player's Mat
Use of graphics approved by Arnaud & Lodovic. Mat incorporates move summary (with arrows reversed to clarify Prince Add & Remove) and counter section showing Monument for each Civilisation.
English
2007-11-02
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Statistics
Board Game Rank: 2042
Strategy Game Rank: 855
Num Ratings: 733
Average Rating: 6.33
Standard Deviation: 1.28
Num Views: 86991
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 2.7
Fans: 16
Personal Comments: 279
Users Owning: 1203
Users Wanting: 38
Users Trading: 75 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 2
Price History: View
Total Plays: 990
Plays This Month: 0
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