Information
Designer
Artist
Publisher
Year Published
2008
# of Players
3 − 6
User Suggested # of Players
Best with 4 players
Recommended with 3, 4, 5 players
(57 voters) [poll]
Mfg Suggested Ages
 
Playing Time
120 minutes
User Suggested Ages
14 and up
(9 voters) [poll]
Language Dependence
No necessary in-game text
(14 voters) [poll]
Honors
Subdomain
(22 voters) [vote]
Category
Mechanic
Expansion
Primary Name
Wealth of Nations
Alternate Names
Website
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ObjectID: 32666
Description Edit | History

In Wealth of Nations, you take on the role of a national leader. Your goal is to take your nation from humble beginnings to the status of a world economic superpower. You achieve this by building Industries, which allows you to produce Commodities. There are six types of Industry tiles: Farms, Generators, Academies, Mines, Factories, and Banks. Each Industry is capable of producing a certain type of Commodity: Food, Energy, Labor, Ore, Capital, and money (respectively).

Each Commodity has one or more uses in the game. For example, Food is required to "feed" your Industries when they produce, while Capital is used to build certain types of Industries. As you build Industries, you create ever larger Industrial Blocs. The larger a Bloc is, the greater your return on investment when the Bloc produces Commodities.

The main focus of the game is trade. Because it is economically unfeasible to produce every Commodity you need, you must engage in trade to get the Commodities that you require. Each Commodity has a trade value influenced by the Markets.

There is one Market for each type of Commodity. If you can't gain a Commodity that you need by trading with your fellow players, you must buy it from the Market. Buying a Commodity from the Market increases its price, reflecting increased demand. Similarly, there are times when you can't unload your surplus Commodities because your fellow players have no need for them. If you wish to earn money from these Commodities, you must sell them to the Market. Selling a Commodity to the Market decreases its price, reflecting increased supply.

As you build new Industries and earn more money, you acquire Victory Points. The player with the most Victory Points at the end of the game, i.e., the player with the most valuable combination of Industries and money, is the winner.

How will you build your Nation?

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Marketplace
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More Information Edit | History

Awards

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Pg. 1
Wealth of Nations
Nick: 
First edition
Publisher: TableStar Games
Artist: 
Year: 2008
Product Code: TSL-0410
Size: 12.01 x 9.06 x 2.76 inches
English
Release Date:  
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Files
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Pg. 1 of 2 »
2 wealth of Nations Regolamento in Italiano
Regolamento non ufficiale su layout originale. Ho integrato le modifiche apportate dall'espansione War Cloud.
Italian
2014-12-17
5 Expansion: Context Cards
Updated version with clear icons. Furthermore, the Opportunity card has been rewritten.
English
2014-10-15
1 Ajuda de Jogo (Player Aid in Portuguese)
Tradução da cartela de ajuda de jogo para o português.
Portuguese
2013-07-07
10 WC Planning Mat minus WC-only elements
War Clouds planning mat with military and super industry tile info removed, intended for use with base game rules only. Posted with permission from Peter Hansell.
English
2011-09-12
16 WoN V2 Rules Summary
2-page WoN base-game rule summary with V2 (War Clouds) mods incorporated.
English
2011-09-11
10 Wealth of Nations Planning Aids
Planning aids for the base Wealth of Nations game. Assumes you are also using the player aid included with the game or have memorized building costs and other basic information. Each industry planning space has a darkened area to place extra capital for forced placements. Also includes spaces for flags, automation, and movement/rotation, as well as spots for needed food and power for the turn and a "For Trade" space. "Reserves" can be used for the remainder of your resources or perhaps just those you'd like to set aside for miscellaneous reasons. Sorry that the fit is a bit tight, but I wanted to save folks ink and paper by getting three onto a page. Print twice for the full set. Please comment with any corrections or suggestions.
English
2011-02-16
6 Wealth of Nations - Korean rules
one error fixed
Korean
2011-02-16
2 Promissory Note Table
Allows you to compute how much money you take if you have N notes and wish to take M more.
English
2010-07-28
4 WoN Tile Tuckbox
Tile tuckbox for all the industry tiles, and it has room for the automation tiles and start-player tile as well. Print A4 no scaling.
English
2010-07-25
33 V2 Rules changes - stickers for rulebook
A set of four stickers to stick in relevant sections of print out of V1 rules set. Print out onto a single sticker sheet. Cut out and stick onto relevant pages of rulebook. (I printed out a copy of the rulebook to update to V2)
English
2010-01-14
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Statistics
Board Game Rank: 729
Strategy Game Rank: 398
Num Ratings: 1455
Average Rating: 6.97
Standard Deviation: 1.52
Num Views: 150832
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 3.6
Fans: 66
Personal Comments: 523
Users Owning: 1541
Users Wanting: 120
Users Trading: 78 [find trade matches]
Has Parts For Trade: 2
Want Parts In Trade: 2
Price History: View
Total Plays: 2493
Plays This Month: 8
Linked Items
Relationship: Sort: Category: Mechanic:
Pg. 1
Rank N/A
Num Ratings 107
Average Rating 7.07
Average Weight 3.00
Num Owned 500
Prev. Owned 37
For Trade 22
Want in Trade 26
Wishlist 42
Comments 39
Year Published 2010
Rank N/A
Num Ratings 111
Average Rating 7.22
Average Weight 3.50
Num Owned 545
Prev. Owned 41
For Trade 17
Want in Trade 36
Wishlist 72
Comments 49
Year Published 2010
Linked Podcasts/Periodicals
Relationship:
Pg. 1
Cubepushers - Episode 5: Fra-gee-lay, that must be Italian
91:58
21.22 MB
2012-09-16
Garrett's Games 139 - Tablestar Games, Wealth of Nations, Space Alert, Heads of State
60:37
27.76 MB
2008-11-09
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