The Hotness
Games|People|Company
Dominion: Dark Ages
Among the Stars
Mage Knight: Board Game
Eclipse
Fantastiqa
Mice and Mystics
Thunder Road
Descent: Journeys in the Dark (Second Edition)
The Big Bang Theory: The Party Game
Lords of Waterdeep
Virgin Queen
Skyline
Agricola: All Creatures Big and Small
Targi
A Game of Thrones: The Board Game (Second Edition)
Ace of Spies
The Lord of the Rings: The Card Game
Dominion
Collapsible D: The Final Minutes of the Titanic
Android: Netrunner
1989: Dawn of Freedom
Alien Frontiers
Village
Twilight Struggle
Omen: A Reign of War
Hawaii
Agricola
Glory to Rome
Dungeon Command: Sting of Lolth
Kingdom Builder
Arkham Horror
War of the Ring
Race for the Galaxy
Through the Ages: A Story of Civilization
Ora et Labora
The Castles of Burgundy
7 Wonders
Pirate Dice: Voyage on the Rolling Seas
1984: Animal Farm
The New Science
Twilight Imperium (third edition)
Quarriors! Quarmageddon
Trajan
Dominant Species
K2
Wrong Chemistry
Tammany Hall
Zombicide
Power Grid
Battlestar Galactica

1776 (1974)

Average Rating: 6.34/10
Board Game Rank: 1618
War Game Rank: 615
Information
Designer
Artist
Publisher
Year Published
1974
# of Players
2
User Suggested # of Players
Best with 2 players
Recommended with 2 players
(11 voters) [poll]
Playing Time
120 minutes
Mfg Suggested Ages
12 and up
User Suggested Ages
12 and up
(7 voters) [poll]
Language Dependence
Moderate in-game text - needs crib sheet or paste ups
(6 voters) [poll]
Honors
Subdomain
(23 voters) [vote]
Category
Mechanic
Expansion
Expands
Family
Primary Name
1776
Alternate Names
Website
 Corrections
 Customize View
xml RSS Feed 
Facebook Twitter Delicious Google
ObjectID: 3312
Description Edit | History

1776 is a two-player, turn-based war game played on a hex grid map of the thirteen colonies and Canada. It is primarily concerned with the military aspects of the American Revolutionary War. There is a basic game, various scenarios with advanced rules and a campaign game.

Avalon Hill Complexity Rating - 7

From the Box
The shot heard round the world at Lexington set off more than just another brushfire war in England's scattered dominions. It gave birth to a struggling new nation led by a comparative handful of patriots whose refusal to bow before tyranny set the tone for an American heritage preserved from defeat to this very day. But victory did not come cheap. After showing the British the color of their mettle at Bunker Hill, Washington's little army was plagued by one defeat after another, shunting from one battlefield to the next; always beaten but never destroyed. No power of the period believed that the upstart colonials and their unborn nation had the slightest chance of emerging victorious against the strongest military machine of the era after the dismal summer of 1776. But then came the cruelest winter of the decade when even nature seemed to join forces with the British against the tattered American troops. Undaunted, Washington led his small force in the historic crossing of the Delaware to twice surprise and rout British forces at Trenton and Princeton. Their resolve thus strengthened, the ill-clad Americans retired to Valley Forge to face winter beset by the hunger and deprivation that cost the lives of 2500 patriots. But the coming spring found Clinton facing a revitalized and strengthened rebel army which proceeded to chase him across New Jersey in the Monmouth Campaign. Reassured by news of the French alliance and the great American victory at Saratoga that fall, American troops dug in for what they knew would be a long and bitter battle for independence.

6 Games in One Package - Each a Realistic Simulation of the War for Independence
1776, like all Avalon Hill games, is more than just the standard roll the dice and move game. It is a realistic simulation of the strategic situation faced by British and American alike in that fiery decade when the United States won its independence. Actually, 1776 is six games in one: a Basic Game that gets you quickly and easily into the routine of simulation gaming; an Advanced Game with scenarios that provides additional complexity and realism; and a Campaign Simulation Game that encompasses the entire war and balances successes in one region against failures in another - truly the ultimate in a simulation gaming experience! And if you don't have the time for a complete Campaign Game, there are four scenarios to choose from; each of which poses a challenge for everyone; from the most erudite of military historians to the fellow who just managed to pass American History:

Scenario 1: The Invasion of Canada - 1775 to 1776 - Can YOU do better than the bumbling General Schuyler and Benedict Arnold in the vain American atttempt to make Canada a 14th colony?

Scenario 2: The Saratoga Campaign - 1777 - Can YOU as General Horatio Gates surround and destroy the forces of the British General Burgoyne in this reinactment of the turning point of the Revolution?

Scenario 3: Greene's Southern Campaign - 1780 to 1781 - Can YOU as General Nathaniel Greene lead Cornwallis' tested regulars on a merry chase with your force of rag-tag militia and Guerilla bands without being crushed in a major engagement?

Scenario 4: The Yorktown Campaign - 1781 - Can you duplicate Washington's encirclement and crushing defeat of Cornwallis in the battle that won the Revolution?

Contents: a 16" x 44" four-section, full color mapboard depicting colonial America from Quebec to Georgia; two sets of die-cut troop counters representing over 400 units of Continentals, British Regulars, Rebel and Tory Militia, French Regulars, Indians, and naval units of the British and French fleets; 1 die; 1 Terrain Effects Chart; 2 sets (8 per set) of Tactical Combat Cards used in the innovative, new Sustained Combat system; 1 set of scenario, CRT, and play chart cards organized on an index-card format that puts a summary of all levels of the game at your fingertips; a 32-page Rules & Designers' Notes Manual telling you how to play all 6 game versions plus the inside story on research and development and why the game was designed the way it was.

Rated Tournament Level on Avalon Hill's Simulation-complexity scale.

Expanded by:

BGG Marketplace
Pg. 1 »
New $45.00 21-May-2012 flag
Good £15.00 20-May-2012 flag
Good C $15.00 12-May-2012 flag
Very Good $15.00 14-Apr-2012 flag
Good $20.00 16-Dec-2011 flag
Good $10.00 2-Dec-2011 flag
Very Good $35.00 17-Nov-2011 flag
Good $12.00 15-Sep-2011 flag
Very Good $17.76 28-Jun-2011 flag
Very Good $36.00 5-Sep-2010 flag
Pg. 1 »
3d 9h 1m
0 bids
2d 17h 36m
0 bids
2d 13h 2m
0 bids
2d 10h 52m
0 bids
2d 6h 42m
0 bids
2d 6m
0 bids
25d 9h 27m
0 bids
5d 2h 32m
0 bids
8d 7h 52m
0 bids
13d 17m
0 bids
More Information Edit | History

From "The Avalon Hill General Index and Company History, 1952-1980"

1776 (1974)
Designed by Randall Reed

Just in time for the American Bicentennial, 1776 proved to be a major sales success at the time, and remains an excellent game to this day although its sales have fallen off dramatically as the bicentennial fever subsided. Reed was the first to take Shaw’s flawed matrix CRT for KRIEGSPIEL and turn it into a viable and, more importantly, enjoyable gaming mechanism.

Microbadge

mb

Magazine References:

The GENERAL Index Article List:

Panzerfaust Article Index:

  • Number 63
    • Thumbnail Analysis: 1776
  • Number 64

Panzerfaust and Campaign Article Index:

  • Number 71 Jan-Feb 1976
    • 1776 - "The Southern Strategy" (Strategy), Chuck Holland
  • Number 73 May-June 1976
    • 1776 - "In Pursuit of Greene and Lafayette" (Strategy), Gregory J. W. Urwin

Campaign Article Index:

  • Number 83, January-February 1978
    • 1776 - "Keeping the Colonies Royal" (Strategy), Thomas Dworschak

Versions
[Add Version]
Pg. 1
1776
Nick: 
Second Edition
Publisher: Avalon Hill
Artist: W. Scott Moores, Randall C. Reed, Thomas N. Shaw
Year: 1975
Product Code: 817
Size: Avalon Hill Bookcase
English
Release Date:   
View
Corrections
Link Image
1776
Nick: 
First edition
Publisher: Avalon Hill
Artist: W. Scott Moores, Randall C. Reed, Thomas N. Shaw
Year: 1974
Size: Avalon Hill Bookcase
English
Release Date:   
View
Corrections
Link Image
Images
Gallery: All | Game | People | Creative Hot | Recent
[Browse »] [Upload »] [Link Image]
Pg. 1 of 4 »
Videos
Hot | Recent
[Browse »] [Add »] Category:
Pg. 1 of 1
Linked Forums Relationship: Board Game Forums | Expansion Forums Hot | Recent | Active
[Browse »]
Pg. 1
No Threads Found
Files
Title | Hot | Recent
[Browse »]  [Upload File »]
Pg. 1 of 2 »
4 Rounded Odds Table for 1776
Ever get frustrated when you have 13 strength points and you attack someone with 14 strength points, and you drop down to 1:2 odds? And the American Revolution has many battles where the attacker has fewer men but did well or won in battle. This file rounds off the odds so that, e.g., 13 strength points attacking 14 strength points is resolved on the 1:1 column. Just cross index the attacker's strength on the left column with the strength points of the defender and use the suggested odds.
2011-08-18
7 1776 v5.0 Counter Sheets
Counter sheets from the Cyberboard v5.0 gamebox. Use to mount on 1/2" counters.
2009-09-17
2 1776 v5.0 Cyberboard gamebox
Contains all the latest add-on pieces. Upgraded v4.5 to include a second set of tactical cards and several graphic improvements to the counters. Among them, the size and shape of fonts and symbols on all SP counters were changed to match the original game which also made them easier to read in a stack. Also reworded some of the text balloons.
2008-10-25
3 1776 3rd Edition Reference Tables
I've created a set of tables to explain some of the more common rules situations for the 3rd edition rulebook. I've made the tables in such a way as to be printed, cut-out, and placed on the current rules chart over the areas that are no longer needed (like the basic combat table for example). The only deviation here is the Forced March table which I've recreated in a manner I think is better, but you can disregard this table if you don't agree with this deviation. Otherwise, the other tables are the straightforward 3rd edition rules as I understand them.
2008-10-12
5 1776 Tactical Cards
Are your tactical cards worn? Want a new set? Print out this PDF on cardstock, front and back, and cut out. I hope this will be of some use to you.
2008-10-04
13 New "DIY" Counters for 1776
Are your old 1776 counters wearing out? Want to incorporate all the variant leader counters, elite, and partisan counters from the Boardgamers' 1776 special edition with consistent colors and fonts? These PDFs include counters for the original game and all variants since including leaders, with leaders who gained or lost combat effectiveness, optional movement allowances for artillery and Indians, special markers, army counters to reduce those large stacks, and even some variants from my own house rules (let me know if you want to know what they are). Print, paste and cut them out. One thing to note. I made the Tories in dark green, not orange, because green was a common uniform for them in the war, and American militia in tan.
2008-09-28
39 1776 3rd Edition Rules
(this latest version includes all errata & clarifications to date) Everything under ONE roof! Contains complete clarifications to the 2nd Edition Rules, several new rules from the Boardgamer's Ultimate Guide to 1776 and a complete description with Turn Tracks and latest up-to-date rules of all 13 Scenarios and 6 CSG's.
2008-05-17
11 1776 Leader Cards Ver 2.3.doc
Revised Word file containing 'Leader Cards' (for use with Leader optional rules) - These cards, complete with leader images, outline special rules for the subset of leaders that have them (Washington, Arnold, Leader 'E', Partisan Leaders, etc.) Print on white cardstock and cut out - then use in 1776 games to help remember the myriad of special considerations for these unique figures in the game. NOW includes additional notes for partisan leaders and some other minor revisions.
2007-04-14
2 1776-countermanifest.doc
1776 counter manifest (MSWord format)
2006-12-07
6 1776 Leader Cards.doc
Word file containing 'Leader Cards' (for use with Leader optional rules) - These cards, complete with leader images, outline special rules for the subset of leaders that have them (Washington, Arnold, Leader 'E', Partisan Leaders, etc.) Print on white cardstock and cut out - then use in 1776 games to help remember the myriad of special considerations for these unique figures in the game.
2006-10-26
Statistics
Board Game Rank: 1618
War Game Rank: 615
Num Ratings: 605
Average Rating: 6.34
Standard Deviation: 1.35
Num Views: 68362
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 3.1
Fans: 23
Personal Comments: 307
Users Owning: 1396
Users Wanting: 16
Users Trading: 135 [find trade matches]
Has Parts For Trade: 4
Want Parts In Trade: 2
Price History: View
Total Plays: 348
Plays This Month: 0
Linked Items Relationship: Expansions for this Game
Sort: Category: Mechanic:
Pg. 1 of 0
No Items Found
User Information
Use this tool to rate games, save comments, and manage your collection.
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.