A game of world exploration and empire building. You represent a European empire colonizing the Mediterranean and shipping to all parts of the world to increase the empire's glory and status in Industry, Culture, Finance and Politics. When a region opens up (i.e. the shipping lanes are full) a player can colonize, attack or retrieve resources from that region. The game plays easily as each turn a player builds a building giving him a special action or increasing one of his main statistics, and gets a number of people with which to activate buildings for special actions (Ship, Move, Attack, Draw or Pay). Increased skill in Politics allow the player to hold cards that help increase his statistics and glory.
1 tuckbox to hold the 48 Asset Cards from Endeavor. This tuckbox has a glued bottom. Base tuckbox generated at http://tuckbox.gameupdates.com/.
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For us senior-citizen gamers, and others in the 'thick-eyeglass brigade', here are the rules necessary to play _Endeavor_, formatted to be printed out on 8.5x11 paper in 12-point type. Hope 'twill be more readable than the standard rulebook.
A simple Endeavor score sheet v1.0
Print several copies, trim and make into a pad. This can be used in lieu of score tokens for those people that like to record their scores.