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Information
Designer
Artist
Publisher
Year Published
2002
# of Players
2
User Suggested # of Players
Best with 2 players
Recommended with 2 players
(9 voters) [poll]
Playing Time
420 minutes
Mfg Suggested Ages
14 and up
User Suggested Ages
14 and up
(3 voters) [poll]
Language Dependence
Extensive use of text - massive conversion needed to be playable
(5 voters) [poll]
Honors
Subdomain
(14 voters) [vote]
Category
Mechanic
Expansion
Expands
Family
Primary Name
World War II: Barbarossa to Berlin
Alternate Names
WW2: Barbarossa to Berlin
Website
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ObjectID: 3353
Description Edit | History

(from GMT Games:)

Spring 1941: Nazi Germany is triumphant. Poland has long since vanished from the map. Denmark, Norway, and the Low Countries have been overrun. France, the victor of 1918, has fallen. Greece and Yugoslavia have now been crushed. Britain stands alone, freed from the threat of invasion by the courage and skill of its air force and navy. But Britain is stalked and assaulted by the Nazi wolfpacks, and in North Africa a mixed garrison of British and Commonwealth forces is besieged in Tobruk by Rommel and his Afrika Korps.

Then, on June 22, Hitler launches Operation Barbarossa, the invasion of Stalin's Soviet Union. As the panzer spearheads slice through the bewildered Russian defenders, it appears that nothing can halt the Nazi tide. But the course of History has just taken a major turn. The Last European War is over; World War II has begun. It will end four years later, in a bunker in the ruins of Berlin.

World War II: Barbarossa to Berlin covers those four years of epic struggle, from Moscow to Stalingrad, from Tobruk to Tunis, from Sicily to Rome, from D-Day to the Rhine, to the final battles for the Reich. Designed by Ted Raicer as a follow-up to his award-winning WWI strategic game, Paths of Glory, World War II: Barbarossa to Berlin modifies the Paths of Glory systems to capture the strategic and operational dynamics of WWII in Europe.

As in Paths of Glory, World War II: Barbarossa to Berlin uses a point to point map, this time covering all of Europe from France to the Urals, and from Norway to North Africa. Units are armies and corps (fronts and armies for the Soviets), and each turn represents three months. The movement and combat systems will be familiar to Paths of Glory players, but have been modified to recreate the blitzkrieg campaigns of 1941-45.

As in Paths of Glory, the heart of the game lies in the 110 Action Cards (55 each for the Axis and Allied players). Each card can be used for operational movement and combat, strategic movement, replacements, or for an Event. Events include:

  • Individual leaders (Patton, Guderian, or Rommel the Desert Fox)
  • Tactical innovations and new weapons (Fortified boxes, Tiger tanks)
  • Strategic Warfare (U-boats, Bomber Command, the 8th Airforce)
  • Reinforcements (Soviet Mechanized Fronts, PanzerArmee Afrika, Patton's Third Army)
  • Allied Invasions, actual or potential (Torch, Sledgehammer, Husky, Overlord)
  • Politics and Diplomacy (Hitler Declares War, Casablanca, Yalta, Operation Axis)
  • Irregular Warfare (Partisans, the Maquis, Otto Skorzeny)

World War II: Barbarossa to Berlin presents both the Allied and Axis players with a wide range of exciting game choices, while illustrating the key historical factors of the war; from the importance of mechanized forces in combat to the importance of oil to fuel them, but without the complexity of other strategic WWII designs. And unlike many of those games, World War II: Barbarossa to Berlin lives up to its title: an Axis player who fails to win the war may still win the game. The winner is often decided on the last turn as the Allied player struggles to extinguish the last traces of the Nazi empire.

It is June 22, 1941: Will WWII end in German triumph in Barbarossa or collapse in Berlin? As the world holds its breath, the decisions are yours.

BGG Marketplace
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Like New $40.00 8-Nov-2011 flag
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World War II: Barbarossa to Berlin
Nick: 
GMT second edition
Publisher: GMT Games
Artist: Rodger B. MacGowan, Mark Simonitch
Year: 2006
Product Code: 0208-06
Size: GMT standard box
English
Release Date:   
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World War II: Barbarossa to Berlin
Nick: 
GMT edition
Publisher: GMT Games
Artist: Rodger B. MacGowan, Mark Simonitch
Year: 2002
Product Code: 0208
Size: GMT standard box
English
Release Date:   
View
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1 Axis cards for 1944-scenario
2nd file with new cards and counters for the 1944-scenario.
2012-02-12
1 Allied cards and counters for 1944-scenario
1st part of new cards and counters for the 1944-scenario.
2012-02-12
1 1944-Scenario "Final Stage"
My friend Markus Schmidt has designed a short & fun "End of the Reich"-scenario which can be played in 2-3 hours. There are some special rules & some optional cards and counters. Have fun! :-)
2012-02-12
11 Barbarossa to Berlin Turn Track
Corrected a couple of mistakes found. Expanded Barbarossa to Berlin Turn Track showing when specific cards can and can't be played as well as other rules restrictions.
2011-09-06
3 Русские спец.правила по Ходам
Переведенные на русский сводные спец. правила по Ходам.
2011-05-23
3 BtB_Aid_rus
Переведенная Карта помощи на русский язык
2011-05-19
12 BtB Play Aid w/Exceptions
This is a list of the exceptions in BtB, but arrainged in a Play Aid format. The goal is to make them easier to reference. It is not a complete list as many exceptions are listed on the map or cards. I wanted to make sure to get most of it on one page to reduce flipping back and forth. This is a rough draft, and I hope to make the finished product prettier. Feedback is welcome.
2010-12-12
10 Comparison Rules 2006 vs. 2002
A list of updates between the rules from 2002 and the freely available rules from the publisher's homepage.
2010-05-21
4 List of all improved BtB cards
List of all improved BtB cards with minor changes for better and historical play.
2009-06-27
8 BtB: Improvements and Additions - very useful!
Improved rules: Partisans (it is rarely or not at all played), Industrial Evacuation (impossible to have maximum OPs along with the largest ever evacuation of that kind, in addition playable in the firs turn(!!!it cannot be bonus card) - player has to chose now: OPs OR Event with only one bonus OP), detailed Air War, German reinforcements (you cannot bring 6.SS Pz Army in 1942(!!!), Bomb Plot, and a bunch of other small useful stuff...
2009-06-24
Statistics
Board Game Rank: 507
War Game Rank: 116
Num Ratings: 730
Average Rating: 7.24
Standard Deviation: 1.61
Num Views: 128714
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 3.6
Fans: 28
Personal Comments: 331
Users Owning: 1449
Users Wanting: 58
Users Trading: 80 [find trade matches]
Has Parts For Trade: 4
Want Parts In Trade: 0
Price History: View
Total Plays: 915
Plays This Month: 6
Linked Items Relationship: Expansions for this Game
Sort: Category: Mechanic:
Pg. 1
Rank N/A
Num Ratings 21
Average Rating 7.14
Average Weight 3.75
Num Owned 128
Prev. Owned 6
For Trade 6
Want in Trade 4
Wishlist 9
Comments 8
Year Published 2007
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