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Information
Designed By
Art By
Published By
Year Published
2008
# of Players:
2 − 6
User Suggested # of Players
(Not best with any number)
Recommended with 2, 3, 4, 5, 6 players
(54 voters) [poll]
Playing Time
360 minutes
Mfg Suggested Ages
12 and up
User Suggested Ages
12 and up
(18 voters) [poll]
Language Dependence
Some necessary text - easily memorized or small crib sheet
(13 voters) [poll]
Category
Mechanic
Primary Name
Axis & Allies Anniversary Edition
Alternate Names
Expanded By Show Expansions »
Families
Description Edit | History

To celebrate the 50-year anniversary of Avalon Hill, Axis & Allies is launching its most expansive game ever. The Axis & Allies Anniversary Edition will feature the debut of Italy as the third Axis nation, the introduction of the cruiser unit to the naval lineup, and the largest Axis & Allies board to-date measuring 24x46 inches. With over 600 pieces, players will be able to recreate and decide the outcome of WWII like never before. The Axis & Allies Anniversary Edition is designed and developed by Larry Harris, the original designer of Axis & Allies, and was released on November 18, 2008.

Re-implements:

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2 AnA quick referance sheet
This is a quick reference sheet for Axis & Allies- Anniversary edition. It has unit values, the tech bonuses and the national objectives on one sheet for quick reference in game.
2009-05-15
6 NOs with mini maps
National objectives with mini maps. Please tell me if somethings wrong or could be done better.
2009-04-25
4 Updated Tech Sheet
I have updated the tech sheet to include even more developments. Let me know what you think. Thanks.
2009-02-23
3 A&A AE Techsheet/tables
Like them or not, if you play with the techs, you can use this handout as a reference what you might get.
2009-02-17
1 Research & Development Chart (for Strategic Research mod)
I made this chart for tracking research & development using the alternate ruleset for "more strategic" research (see the thread). Anyone with graphic design skill - please feel free to make a more attractive version of this chart!
2009-02-16
6 Setup chart in tables and consolidated national objectives
I have created setup charts in table so that players who prefer so can place units by unit type instead of territory. Also national objectives are put together for easy reference of your allies' / opponents' national objectives. Update 17 Feb 2009: Correction to USSR 1942 IPC, spelling.
2009-02-14
0 Axis & Allies/Third Reich Comparison
In the early 1980s I started playing Avalon Hill's Third Reich: arguably a high point of strategic European WW II gaming for its time. A few years later, I started playing Milton Bradley's Axis & Allies. Due to its simplicity and greater scope (world vs. Europe), I played more games of it than 3R. These were more fun due to A&A's speed of play and wide-ranging strategic possibilities, but I also always respected 3R's greater detail. I was pleased to see that the Anniversary Edition of A&A added more territories and unit types, so I put together a comparison of the European portions of that version to compare it to both the Milton Bradley version and to 3rd/4th Edition Third Reich. Here's a PDF, showing Nations/"areas," Objectives, Unit Types, and Tech Advances.
2009-01-29
1 Comparison of MB 1982/86 version with 2008 Anniversary version
To compare the 1982/86 Milton Bradley version and the Anniversary one, I put together this set of data tables. It includes 1942 data for Starting Units, Starting IPCs, Starting Territories, and Territories per Continent for both editions in order to see where the greatest and least changes were (percentage changes are included as well as raw numbers). Anyone could assemble these numbers or others (which is enjoyable in its own way), but I'm linking this file in case others might find it useful. A PDF version is included to maintain formatting on all systems along with an ASCII text version for easy editing.
2009-01-29
12 A&A Anniversary Rules Changes From Revised
This is a spreadsheet showing the rules that have changed in Axis & Allies Anniversary edition from Axis & Allies Revised and LHTR.
2009-01-21
4 Development Sheet
Sheet that can be used to keep track of developments during the game. Filled in with pen, a new sheet can be used every game. Replaces the control markers system for people who do not like it or simply have a table that is too small.
2009-01-12
Statistics
User Rank: 216
Wargame Rank: 70
Num Ratings: 403
Average Rating: 7.89
Standard Deviation: 1.77
Num Views: 167958
GeekBuddy Analysis: Analyze
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Avg. Game Weight: 3.1 moreinfo
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Personal Comments: 150
Users Owning: 579
Users Wanting: 106
Users Trading: 7
Has Parts For Trade: 0
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Price History: View
Total Plays: 530
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