Players seek to gather points by taking certain suits, while avoiding the negative points in other suits. At the beginning of each hand, each player selects one card from his hand, which becomes his 'pain' suit. The face value of all the cards from that suit he takes will be negative points. Positive points are won by taking any other card not in your 'pain' suit, however each of these cards is only worth a single point. Players need not follow suit if they don't wish to, however every card not in the suit led (except for the precious zeros) is considered a trump card, with the highest, earliest played trump card taking the trick.
Earlier versions of the game allow up to 6 players, and later versions add cards to allow up to 8.
Contents: 6 suits of cards numbered from 0 to 18 (Red, Yellow, Green, Blue, Purple and Brown/Orange), later editions also come with 19 and 20 in three suits.
This file tells you what types of even deals are possible. For instance, if you have six players and you want to play a game with five suits, what cards should you remove from the deck to make the deal come out even? This can be useful info if you want to adapt a Sticheln deck to try out other card games.
Some more rules for games you can preview on a Sticheln deck. Use as an addendum to the "Games Playable" file. Print double-sided, then cut and fold to fit in box.
This is a compilation of rules of games that are playable with a Sticheln deck, based on a few geeklists created here on BGG. I made this for myself but I decided to post it here anyway. Print this and wear your deck out.
English rules as per previous postings to BGG but formatted so that can be printed out double sided, cut up and assembled into booklet to match original german rules.