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Designer
Artist
Publisher
Year Published
2010
# of Players
2
User Suggested # of Players
Best with 2 players
Recommended with 1, 2 players
(6 voters) [poll]
Mfg Suggested Ages
 
Playing Time
minutes
User Suggested Ages
12 and up
(2 voters) [poll]
Language Dependence
No necessary in-game text
(3 voters) [poll]
Subdomain
(9 voters) [vote]
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Primary Name
Nations at War: White Star Rising
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ObjectID: 35400
Description Edit | History

White Star Rising introduces Lock ‘n Load Publishing’s Nations at War (NAW) game system. Based on the popular World at War, NAW depicts platoon level combat in World War II. Here you’ll find everything you're looking for in a platoon-level game -- armor, artillery, infantry that serves as more than cannon fodder, command and control, air support, amphibious landings, and desperate close assaults that leave the victor in possession of the ground and the defeated in headlong retreat, all in eight pages of rules. That’s two less than the World at War system.

Units represent platoons of vehicles, such as M-10 Wolverines, M4A3E8 Easy Eight Shermans, and German Panthers, Tigers, and Mark IVs. Of course White Star Rising isn’t all about tanks. There’s plenty of infantry; paratroopers, line doggies, Fallschirmjaeger, and Volksgrenadiers. In the same vein as the World at War system, the infantry are capable of moving fast and hitting hard. White Star Rising also includes support weapons, such as heavy machine guns, flamethrowers, and satchel charges that infantry platoons can use to lethal effect.

The system throws typical turn-based gaming out the window. The platoons are grouped into formations (usually battalions and kampfgruppen) and led by a headquarters. Each unit of the formation must be within range of the HQ to activate with its formation. Although individual units might activate, and recon units can double their range from the HQ, you’ll want to keep those formations together. The formations are activated by chit draw, and better-trained, better-led units can activate more than once in a turn, moving, shooting, and fighting in each activation. On the flip side, there is no guarantee that a formation will activate even once. The cup into which the formation chits are placed is seeded with end turn chits. When the second end turn chit is drawn the turn ends. Doesn’t matter if a single formations has activated; the turn is over. It keeps you on your toes.

When attacking, each platoon rolls a number of dice equal to its firepower. Every die that equals or exceeds the “to hit” number (right superscript) hits the target. The target then rolls a number of dice equal to its armor factor plus terrain advantages. Each die that equals or exceeds its armor factor negates a hit. The first hit disrupts a unit, second reduces it, the third eliminates it.

Units may also close assault, entering the opponent’s hex to either deal a death blow or force him (or her) out of valuable terrain. Same procedure, but both units use their close assault value. The side that takes the most hits must retreat from the hex. Infantry is VERY good at this, especially against armor without its own infantry support.

Game includes rules for thin-skinned vehicles, support weapons (actual counters that represent heavy machine guns, flamethrowers, and satchel charges that add to an infantry platoon’s capabilities), air support, bunkers, wire, artillery, mines, overruns opportunity fire, line-of-sight rules that have been streamlined since their inception in World at War, transporting infantry--and all in eight pages of rules.

Contents

  • 2 sheets (approximate 200 total) .75" counters
  • 4 professionally-drawn, printed, and MOUNTED 11" x 17" geomorphic maps
  • 16 scenarios (18 for those who place a P500 order)
  • 2 players' aid cards
  • 4 dice
  • 20-page rule, scenario, and chart book.

Re-implements:

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Nations at War: White Star Rising
Nick: 
German/French edition
Publisher: Lock 'n Load Publishing, LLC., Spielworxx
Artist: 
Year: 2010
Size: GMT standard box
French, German
Release Date:  
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Nations at War: White Star Rising
Nick: 
English First edition
Publisher: Lock 'n Load Publishing, LLC.
Artist: 
Year: 2010
Product Code: LLP6000
Size: Avalon Hill Bookcase
3.10 pounds
English
Release Date:  
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Pg. 1 of 2 »
2 Nations at War Avery 8167/5167 Label Organization
Includes all units from all the series currently available as of 6/17/14. I made these to be applied to Chessex counter containers so when you flip the lid you can still see the label through the bottom of the container. For use with Avery Labels 5167/8167 size. You might have to adjust the margins a bit....for me I have the margin at 0.5 on the top and works great. As a bit of FYI this fits in five of the Chessex trays. The labels with just the country name are for the front and one of the sides for easy identification if stacked.
English
2014-06-17
2 Nations at War: White Star Rising: 4 pages rules summary
First shot, have a look at http://cgit.asynk.ch/games/tree/WhiteStarRising for updates.
English
2014-01-20
6 Nations At War PL
Nations At War po polsku
Polish
2013-11-06
6 AAR Noville
Fairly detailed account of an AAR of the first scenario. Supported by photographs and being a 6 page PDF. It tries to explore a different tactic for the German player as this is a tough scenario for them to win.
English
2013-05-27
18 White Star Rising Play Aid
One page summary of combat mechanism and particularities. Based on the previous work of BGG user kentreuber.
English
2012-09-17
13 White Star Rising Combat Summary
I found that there were enough modifiers to the combat rolls, that it became too easy to forget one or two. Thus I made this one-page combat chart. Please email if you find any errors or omissions.
English
2011-06-22
23 Nations at War Rules Update and FAQ - 3Jun11
The NaW Rules Czar's release of the Nations at War: White Star Rising rules update and FAQ document. As other questions or issues arise this document will be updated. Thank you!
English
2011-06-05
11 Detailed Sequence of Play for WHITE STAR RISING
Detailed Sequence of Play for WHITE STAR RISING
English
2011-02-22
20 White Star Rising rules summary
White Star Rising rules summary that I use to teach the game and to refresh my memory. The last page is a player handout. Incorporates any clarifications from the BGG Rules Forum and ConsimWorld. This v2 also incorporates clarifications from the new 6/3/2011 FAQ.
English
2010-12-03
3 Plano 3701 Template
Attached is a template to be used for Plano 3701 storage containers for WSR counters.
English
2010-10-26
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Point 2 Point 48: Pseudocon 22 AAR and White Star Rising
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