Information
Designer
Artist
Publisher
Year Published
2013
# of Players
1 − 4
User Suggested # of Players
Best with 2 players
Recommended with 2 players
(2 voters) [poll]
Mfg Suggested Ages
 
Playing Time
180 minutes
User Suggested Ages
18
(1 voter) [poll]
Language Dependence
Extensive use of text - massive conversion needed to be playable
(1 voter) [poll]
Honors
Subdomain
(12 voters) [vote]
Category
Mechanic
Family
Primary Name
Lincoln's War
Alternate Names
Lincoln's War: The American Civil War 1861-1864
A Peculiar Conflict (formerly)
Website
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ObjectID: 35452
Description Edit | History

A card driven Civil War game that is less complex than For the People, but more detailed than the Price of Freedom. The map uses hexes of approximately 70-80-miles across. With exceptions for certain commanders, combat is without dice. To quote the designer:

"Lincoln’s War revolves around political influence points which can be used for a variety of purposes. Political influence can be banked, spent on activation, promotion, building naval assets, stockpiling combat resources, or goading a recalcitrant general into action. In the field, combat strength is represented but outranked by the personalities of the generals that command them. As the commander’s fortunes rise and fall so do the fortunes of his army. Some generals are better in the offense, some in the defense, some are completely unpredictable in battle."

Lincoln’s War contains:

1 24” x 34” map
1 16-page rulebook
1 10 page optional rules and background booklet
162 Operations Cards (81 Union, 81 Confederate)
140 5/8” counters
76 1/2” counters
2 player aid cards

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More Information Edit | History

Lincoln's War is a CDG that reflects the fickle nature of politics and juggling resources during the American Civil War.

In Lincoln’s War, the battlefield is an extension of the political arena. More than 125 historical movers and shakers support or oppose their presidents’ conduct of the war. Each card's activation number can goose a general into action, or be banked as political currency (PCs), used to promote worthy commanders, purchase war material, force indecisive commanders into action or be translated into direct support for commanders in the field. Lack of support (driving an opponent to 0 PCs by the end of a turn) will bring on auto-victory, but most games rely on a variety of geographical objectives

Unique features include an original combat system, seditious characters, immobilization (commander paralysis) rules, the Lincoln Assassination plot, a fresh approach to campaign cards, blockade rules and Confederate commerce raiding. The combat system does not employ dice, but does require the player to husband resources in the form of enthusiastic political support (ESPs). Seditious characters such as Joseph Brown and Zebulon Vance for the Confederates and Fernando Wood and Clement Vallendigham for the Union oppose their respective administrations. Expect them to steal political support at some time during the game. Immobilization tokens or ITs replace damage tokens in the game. ITs reflect not only casualties but hesitation, confusion, recuperation, perhaps even insubordination.

Lincoln's War is nearly ten years in the making. Of moderate complexity, Scenarios are easily completed in under 3 hours. Win or lose, play-testers inevitably experience a high level of sustained tension. Thanks for visiting. We very much appreciate your interest and your comments.

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Lincoln's War
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Publisher: Multi-Man Publishing
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Year: 2013
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Files
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Pg. 1 of 2 »
19 Linconln's War Living Rules v.2.0
These rules are the very latest as of 12/18/14. I will start posting these and keeping them updated as changes are made so I won't have to keep bugging John to get them up there. I think they are very near to completion before I start adding graphics. (but every time I say that it seems that someone comes up with another great situation or question that isn't covered). I want them to be complete and you guys have been a HUGE help with your playtesting. Anything else that comes up I will try to get updated and posted with updated version number as well. Thanks for hanging in there with us on this.
English
2014-12-18
4 Lincoln's War General Casualty Table and Card Manifests v.1.0
Excel file with 3 separate tabs containing the new General Casualty Table, The Confederate Card Manifest and The Union Card Manifest. All errata and clarifications included along with color coding.
English
2014-12-17
26 LATEST LIVING RULES
Update to Officer casualty section page #32
English
2014-11-14
6 Lincoln's War Combat Flow and Chart
Thoughts? Confusing, wrong or how it could be better and I can adjust.
English
2014-09-11
15 NEW LINCOLN'S WAR CHARTS & TABLES IN PDF
Same as the New Lincoln's War Charts posted earlier except in .pdf format
English
2014-07-23
13 New LINCOLN WAR CHARTS
CRT & Die results Table
English
2014-07-21
29 WADE'S RESTRUCTURED RULES
Update
English
2014-07-18
17 Lincoln's War Errata V1.3
Updated Errata for Lincoln's War.
English
2014-01-12
20 Lincoln's War Errata 28FEB2014 (v1.7)
Updated errata to 28FEB2014
English
2014-01-05
8 Tuck Boxes for Lincoln's War Cards
Here are two tuck boxes to hold your decks of card. 5-10 minutes with scissors and glue and you'll have a couple of attractive boxes to store your decks in. Hope you enjoy them! Here's a shot of the completed decks: [ImageID=1877903] Props to Craig Forbes for his template website at: http://www.cpforbes.net/tuckbox/
English
2013-12-30
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Statistics
Board Game Rank: 4017
War Game Rank: 759
Num Ratings: 65
Average Rating: 7.25
Standard Deviation: 1.70
Num Views: 100682
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 3.1
Fans: 39
Personal Comments: 69
Users Owning: 344
Users Wanting: 40
Users Trading: 19 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 95
Plays This Month: 0
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I've Been Diced! episode 56: John Poniske
2014-05-20
I've Been Diced! episode 51: The PrezCon 2014 edition
2014-03-08
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