Lincoln's War is a CDG that reflects the fickle nature of politics and juggling resources during the American Civil War.
In Lincoln’s War, the battlefield is an extension of the political arena. More than 125 historical movers and shakers support or oppose their presidents’ conduct of the war. Each card's activation number can goose a general into action, or be banked as political currency (PCs), used to promote worthy commanders, purchase war material, force indecisive commanders into action or be translated into direct support for commanders in the field. Lack of support (driving an opponent to 0 PCs by the end of a turn) will bring on auto-victory, but most games rely on a variety of geographical objectives
Unique features include an original combat system, seditious characters, immobilization (commander paralysis) rules, the Lincoln Assassination plot, a fresh approach to campaign cards, blockade rules and Confederate commerce raiding. The combat system does not employ dice, but does require the player to husband resources in the form of enthusiastic political support (ESPs). Seditious characters such as Joseph Brown and Zebulon Vance for the Confederates and Fernando Wood and Clement Vallendigham for the Union oppose their respective administrations. Expect them to steal political support at some time during the game. Immobilization tokens or ITs replace damage tokens in the game. ITs reflect not only casualties but hesitation, confusion, recuperation, perhaps even insubordination.
Lincoln's War is nearly ten years in the making. Of moderate complexity, Scenarios are easily completed in under 3 hours. Win or lose, play-testers inevitably experience a high level of sustained tension. Thanks for visiting. We very much appreciate your interest and your comments.