"Where there is discord... may we bring harmony." -- Margaret Thatcher, quoting a prayer ascribed to St. Francis of Assisi
At 16.28 hours on the afternoon of Saturday, 1 May 1982, an AIM-9L Sidewinder missile fired from the Sea Harrier of Royal Naval Air Squadron Flight Lieutenant Paul Barton struck the Mirage III of Lieutenant Carlos Perona of Fuerza Aerea Argentina, destroying it on impact. The Falkland/Malvinas War had begun in earnest.
Over the next 45 days, the armed forces of the United Kingdom and Argentina locked in a deadly struggle, as both attempted to assert their right to govern a small, inhospitable South Atlantic island unknown to most of the world and to many of those fighting over her.
In this solitaire military simulation boardgame, you have the opportunity to recreate those fateful summer days, commanding the British Task Force as it attempts to defend itself from concerted attacks by Argentine air and naval forces, and mount a successful amphibious landing on the disputed islands. You will have to manage and deploy the Royal Navy’s limited Sea Harrier assets, coordinate the defence of the fleet with a wide range of vessels and weapons systems, and plan a landing strategy that enables you to consolidate a bridgehead before Argentine forces can respond. Modeled closely on historical events, you will confront issues including variable rules of engagement, surveillance and intelligence gathering, submarine warfare, Argentine carrier and surface fleet operations, the Exocet missile threat, third-party operational support and interference, fleet logistics, supply interdiction, and uncooperative weather. At the same time you will have to walk the tightrope of public opinion, deal with “oversight” from the politicians back in London, and overcome unforeseen events ranging from the sabotage of supply lines up to orders to take the fight to the mainland.
Will the Falklands remain in British hands, or will the Malvinas return to Argentina? Their fate is in your hands..
All profits from original sales of this game were donated to: the Royal British Legion and the Argentine Veteranos de Guerra].
Additional Playtesters: Chris Foord, Ian Taylor
Special Thanks: Captain Carlos Castro Madero, Viswan Nair and Derrick Walker
Additional Thanks: Gill Howie, Nicola Hunt, Group Captain Juan Carlos Montoya, Ray Mudie,
Thomas Phillips, Colonel Carlos Mariano Saini, Christopher Shea, Katherine Tattersall
formerly known as "I Counted Them All Out"
Microbadges: Where There Is Discord: War in the South Atlantic Fan - Royal Navy Air Force Where There Is Discord: War in the South Atlantic Fan - Argentine Air Force Where There Is Discord: War in the South Atlantic Fan
This is a real step by step sequence of play with most tables. You don´t have to look all the time in the rulebook or tables anymore. I use this also in my playthrough videos. It doesn´t cover the errata though...
While playing WTID I find the sequence of play and charts are the papers I am looking at most frequently. In an effort to reduce clutter and simplify finding things, I have combined all the charts and the sequence of play onto a single letter sized sheet. While the type does get small with this, I hope you find it a useful aid when playing.
Updated: now version 2.2.
An excel 2003 spreadsheet I created to track the statistics,events, and outcome of my campaign in the Falklands.
The "Summary Sheets" worksheet is designed to record your campaign assessment. It contains a lot of drop down menus to make things convenient. You can print and enter your results with a pen, or enter information into the worksheet and print if you like. The document is protected without a password, and only the cells needing input may be selected.
The "Game Turn Records" sheet contains a log to record the events and information generated each turn. It's useful if you want to do an AAR, check back to ensure you're playing the game correctly, or are just obsessed with recording your experience like I am. The entire document is protected...
This zip folder contains 3 PDF documents.
I created this to organize my reinforcement counters. The reinforcements are organized by date, do it's easy to plan at a glance, and the counters are easy to grab when you need to deploy them.
Version 1 is the simplest and will go easiest on your printers ink. No graphics of the ship counters are included.
Version 2 contains full color representations of the reinforcement counters and will be hardest on your printers ink.
Version 3 contains grayed out representations of the reinforcement counters and shouldn't use too much color ink.
If you have any ideas on how I can improve these files, please let me know! I'd be happy to hear them.