In Le Havre, a player’s turn consists of two parts: First, distribute newly supplied goods onto the offer spaces; then take an action. As an action, players may choose either to take all goods of one type from an offer space or to use one of the available buildings. Building actions allow players to upgrade goods, sell them or use them to build their own buildings and ships. Buildings are both an investment opportunity and a revenue stream, as players must pay an entry fee to use buildings that they do not own. Ships, on the other hand, are primarily used to provide the food that is needed to feed the workers.
After every seven turns, the round ends: players’ cattle and grain may multiply through a Harvest, and players must feed their workers. After a fixed number of rounds, each player may carry out one final action, and then the game ends. Players add the value of their buildings and ships to their cash reserves. The player who has amassed the largest fortune is the winner.
Le Havre was released by Lookout Games October 2008 in German and Australian English.
Game components
110 cards: 33 Standard Building cards, 36 Special Building cards, 20 Round/Ship cards, 11 Loan cards, 5 Game Turn/Buttery cards, 5 Round Overview cards.
Format: DinA4, PDF
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DE: Selbst-gemacht, aus Elementen, die hier im File-Forum zu downloaden sind.
EN: Self-made with elements from file-forum here.
This is a larger-font version of the rules appendix, in the style of the original, but formatted to print as a booklet on letter or legal size paper (i.e. the pages are 8.5" x 5.5"). It is based on the corresponding file from jdesmond, but includes a number of fixes to typos in that file, as well as Uwe Rosenberg's change to the Coal Trader.
Corrections are welcomed!
This is a complete list of the buildings cards from the game Le Havre. The document is a PDF version of the geeklist written by Grzegorz Kobiela (Ponton). The LaTeX format of this document leans heavily on that of Eugene van der Pijll's (pijll) Unofficial Agricola Compendium. [TeX Files]
What's the probability of building 13 being on the 2nd Row?
This table tells you quickly,accurately and precisely what the probability of a building being on any particular row is after setup.
Row 1 is the first visible row that you can buy/build from and Row 10 is the final row you can buy/build from.
Assumes the buildings sorted as per the rules: Randomly allocated into 3 piles, then each pile sorted numerically.