This is Reiner Knizia's answer to venerable gamer designer Sid Sackson'sCan't Stop. For a turn, a player rolls two dice. The die results are used to create a two digit number, like sixty-five or twenty-two. If the result is a double, you can move your marker forward. However, you can continue re-rolling your dice if the result isn't high enough. Assuming you haven't ended your turn by rolling any of the X's on the dice, then you can 'bid' the results of your dice for movement. If no one's beat your bid by the time it is your turn again, then you move your token that many spaces.
I created this board simply because I prefer a med-evil/fantasy feel over the bright sterile colors of this game. This prints on a standard piece of paper and I spelled the name Escape correctly as well. So what, wanna fight about it?
Update to Player Markers for Excape (like ones that actually came with Exxtra) with reminders of the rules on them. Cut along the lines for the quick, or cut along the edges for the crafty types.
[ImageID=489117 small]
v 1.1 - Punctuation Corrections and Rolling Double Rule Addition. (Image above does not reflect changes)
Это перевод правил игры Exxtra на русский.
В качестве источника использовались правила на английском, которые можно скачать по адресу:
http://www.boardgamegeek.com/filepage/371
Внутри архива формата zip вы найдёте 2 идентичных документа (формата doc и pdf).