Information
Designer
Artist
Publisher
Year Published
# of Players
User Suggested # of Players
Best with 2 players
Recommended with 1, 2, 3, 4 players
(3 voters) [
poll ]
Playing Time
Mfg Suggested Ages
User Suggested Ages
16 and up
(1 voter) [
poll ]
Language Dependence
Moderate in-game text - needs crib sheet or paste ups
(1 voter) [
poll ]
Honors
Subdomain
Category
Mechanic
Expansion
Expands
Family
Primary Name
Alternate Names
Website
Firepower is a detailed look at the organization, weapons and equipment, and tactics of many of the world's nations since 1965.
Firepower gives players the opportunity to command squad units in recent or current wars. The destructive capabilities are massive, and the problems of command and control in devising effective tactics are a real challenge for any gamer.
Unit scale is individual soldiers, vehicles and equipment
Time scale is 30 seconds per turn
Map scale is 5 yards per hex, 1 yard per elevation level
The GENERAL Index Article List:
The GENERAL Vol.21,No.6
Firepower – “Guns for Firepower - The Modern Infantryman in Theory and Practice ” (Analysis) by S. Craig Taylor, Jr.
Firepower – “A Firepower Campaign - Whiling Away Those Long Winter Evenings ” (Variant) by S. Craig Taylor, Jr.
Firepower – “Contest #124”
Firepower – “Series Replay - Scenario #3: Ambush, "Gunner's Last Patrol"”
The GENERAL Vol.22,No.6
Firepower – “Struggle For El Salvador: The FMLN and Firepower ” (Scenarios) by James P. Werbaneth
The GENERAL Vol.23,No.6
Firepower – “Revolution against the Revolution: The Nicaraguan Contra War and Firepower ” (Scenarios) by James P. Werbaneth
The GENERAL Vol.24,No.1
Firepower – “The Pact - Central European Conflict and Firepower ” (Scenarios) by James P. Werbaneth
The GENERAL Vol.25,No.2
Firepower – “THE LAAGER: South Africa's War” (Scenarios) By Jim Werbaneth
The GENERAL Vol.25,No.5
The GENERAL Vol.25,No.6
Firepower – “Special Air Service - The SAS and Firepower ” (Historical & Scenarios) by James P. Werbaneth
The GENERAL Vol.26,No.3
Firepower – “A Flame in the Gulf - The Iran-Iraq War and Firepower ” (Historical) by James P. Werbaneth
18 variant counters included on the subscription-only insert sheet.
The GENERAL Vol.26,No.5
18d 18h 21m
0 bids
1d 8h 8m
3 bids
10d 9h 16m
0 bids
1d 15h 25m
0 bids
Firepower
Publisher: Avalon Hill
Artist: Charles Kibler, Dale Sheaffer, John Talbot
Year: 1984
Product Code: 860
Size: Avalon Hill Bookcase
English
View
Corrections
Link Image
Recommendations
8
Custom_Game_Card_v1.0.zip
The Game Card without all the optional tables, and with two home-made ones (for the newbies). Included are all the tables in xls-format. Please comment!
2007-06-21
3
FirepowerTournamentSheets_v1a.zip
This is the all the infomation for the Firepower tournament I ran at Avaloncon. Enjoy! (reformatted)
2007-04-26
Sort:
Name
Rank
Num Ratings
Average Rating
Average Weight
Num Owned
Prev. Owned
For Trade
Want in Trade
Wishlist
Comments
Year Published
Category:
Abstract Strategy
Action / Dexterity
Adventure
American Civil War
American Indian Wars
American Revolutionary War
American West
Ancient
Animals
Arabian
Aviation / Flight
Bluffing
Book
Card Game
Children's Game
City Building
Civil War
Civilization
Collectible Components
Comic Book / Strip
Deduction
Dice
Economic
Educational
Electronic
Environmental
Expansion for Base-game
Exploration
Fantasy
Farming
Fighting
Game System
Horror
Humor
Industry / Manufacturing
Korean War
Mafia
Math
Mature / Adult
Maze
Medical
Medieval
Memory
Miniatures
Modern Warfare
Movies / TV / Radio theme
Murder/Mystery
Music
Mythology
Napoleonic
Nautical
Negotiation
Novel-based
Number
Party Game
Pirates
Political
Prehistoric
Print & Play
Puzzle
Racing
Real-time
Religious
Renaissance
Science Fiction
Space Exploration
Spies/Secret Agents
Sports
Territory Building
Trains
Transportation
Travel
Trivia
Video Game Theme
Vietnam War
Wargame
Word
World War I
World War II
Zombies
Mechanic:
Acting
Action Point Allowance System
Area Control / Area Influence
Area Enclosure
Area Movement
Area-Impulse
Auction/Bidding
Betting/Wagering
Campaign / Battle Card Driven
Card Drafting
Chit-Pull System
Co-operative Play
Commodity Speculation
Crayon Rail System
Deck / Pool Building
Dice Rolling
Hand Management
Hex-and-Counter
Line Drawing
Memory
Modular Board
Paper-and-Pencil
Partnerships
Pattern Building
Pattern Recognition
Pick-up and Deliver
Point to Point Movement
Press Your Luck
Rock-Paper-Scissors
Role Playing
Roll / Spin and Move
Route/Network Building
Secret Unit Deployment
Set Collection
Simulation
Simultaneous Action Selection
Singing
Stock Holding
Storytelling
Tile Placement
Time Track
Trading
Trick-taking
Variable Phase Order
Variable Player Powers
Voting
Worker Placement
Pg. 1 of 0
User Information
Use this tool to rate games, save comments, and manage your collection.