Mechwarrior: Dark Age is Wizkids Games continuation of the BattleTech property. Jordan Weisman has tasked his design team with using the click-dials used in Mage Knight/Mage Knight Dungeons/Hero Clix to present a system of combined arms warfare in the BattleTech universe. The system encourages use of Battlemechs, vehicles, and infantry to conquer your opponent. The vehicles and infantry have dials similar to Mage Knight figures, with some new symbols to indicate new game mechanics. Vehicles have long bases, like the mounted units. Battlemechs use larger dials and include a heat dial which modifies three of the stats as the mech performs more actions. The final result, while similar to Mage Knight is much more, using the simple action based system and dials, and bringing a new form of wargaming to the table.
Two-sided reference chart to go with Big Rhino's Call to Honor variant.
See these threads:
I added a bit more detail to the repait section.
Just print & laminate.
Unofficial Fan-created collection of all the official campaign scenarios that WizKids administered as well as a guide on how to create your own custom scenario games. This guide was made with the cooperation of the WizKids community managers for MechWarrior during the final days of MechWarrior. Was trying to see about officially publishing it, but it never made it before WizKids dropped the MechWarrior game.