$10.00
Information
Designer
Artist
Publisher
Year Published
2004
# of Players
2 − 7
User Suggested # of Players
Best with 5 players
Recommended with 3, 4, 5, 6, 7 players
(33 voters) [poll]
Mfg Suggested Ages
14 and up
Playing Time
480 minutes
User Suggested Ages
16 and up
(6 voters) [poll]
Language Dependence
Moderate in-game text - needs crib sheet or paste ups
(9 voters) [poll]
Subdomain
(38 voters) [vote]
Category
Mechanic
Primary Name
7 Ages
Alternate Names
Seven Ages
七大紀元
Website
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ObjectID: 3870
Description Edit | History

7 Ages is a game of world history from 4000 BC/E to 2000 AD/CE. Players represent dynasties that decide the fate of the world across the millennia.

You, as a dynastic head of one or more empires must guide your empires through history gaining glory points for historical, scientific, religious and cultural advances as you increase their health, wealth and prestige. All the leading figures of history are included, as they attempt to influence events and their society through their great words and deeds.

Players can play multiple civilizations simultaneously (though the counter set limits the total number of civilizations that can be in play), but the first civilization card played determines the time frame in which the game starts, restricting which additional civilizations may actually be played and/or what historical leaders civilizations in play may use. This makes the secret bids to get the first move important to all players.

The game features playing cards that represent either a historical civilization, an action, or a civilization advance, depending on the context in which the card is played. Each card also has a numeric value, used for making bids and trading. The game also features a system of a limited number of action options per player based on chits secretly selected by players each turn -- for example, if you are playing more than one civilization, only one can declare war, only one can take production, etc. There is a "wild" chit each player can use to let two of his or her civilizations take the same action, but the civilization using the wild chit pays a penalty.

Victory points and civilization levels are plotted using an on-board scoring area. Game play can be quite long with more than two or three players, so most games end at a predetermined time or turn with the player with the most victory points from all his or her civilizations combined winning.

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More Information Edit | History

Components:

  • 2 large (A1) full color maps of the World (1168 x 820mm);
  • 6 full color countersheets (576 x 5/8" and 300 x 1/2" counters);
  • 110 full color cards; and
  • 32 A4 page Rules and Players' Guide.

Online Play

Microbadges:
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Versions
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Pg. 1
7 Ages
Nick: 
First edition
Publisher: Australian Design Group
Artist: Rob Armstrong, Chris Denton
Year: 2004
Size:  
English
Release Date:  
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Files
Title | Hot | Recent
[Browse »]  [Upload File »] Language:
Pg. 1 of 12 »
9 Master Sequence of Play for 7 Ages
The sequence of play for 7 Ages in more detail than you could possibly want. (version 2.2)
English
2013-01-27
4 Playing 7 ages using Cyberboard
A few adjustments to make it easy playing 7 Ages using Cyberboard
English
2012-04-18
4 How to start a cyberboard game of 7 Ages
How to start a cyberboard game of 7 Ages
English
2012-04-18
4 Variant
PDF file. Originally posted as a Pages doc.
English
2011-07-17
4 concise reference sheet by hecose
Reference sheet useful for quick referencing and provides a structured summary for teaching the game. See the Ikusa / Samurai Swords / Shogun game entry if you are interested in ref sheets for other games that I’ve made.
English
2011-07-07
1 Greg's 7 Ages House Rules
Just a few house rules I like along with a couple of handy tables.
English
2011-06-17
13 Accelerated 7 Ages
Rules for playing a quick (6 hour) game of 7 Ages from beginning to end. A good way to introduce the game to new players. But not as good as the real thing.
English
2010-07-12
13 Replacement action cards with quick summary
Updated with the changes proposed
English
2009-10-23
9 White empire (stats like the light grey empire)
I just took the light grey empire and changed the color into white - voila an empire more to make it easier to play with 4 players. I recomend empire 16 for a 4 player game that everyone can play with 4 empires.
English
2009-08-11
8 7 ages alternate progress track
To vary the sequence of unit types and dark ages, within plausible limits. Submitted by designer.
English
2009-06-29
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Statistics
Board Game Rank: 1000
Strategy Game Rank: 527
Num Ratings: 870
Average Rating: 7.05
Standard Deviation: 2.00
Num Views: 231391
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 3.9
Fans: 65
Personal Comments: 452
Users Owning: 1225
Users Wanting: 138
Users Trading: 48 [find trade matches]
Has Parts For Trade: 1
Want Parts In Trade: 1
Price History: View
Total Plays: 1233
Plays This Month: 0
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