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Information
Designer
Artist
Publisher
Year Published
2008
# of Players
3 − 5
User Suggested # of Players
Best with 3 players
Recommended with 2, 3, 4 players
(130 voters) [poll]
Mfg Suggested Ages
13 and up
Playing Time
180 minutes
User Suggested Ages
14 and up
(42 voters) [poll]
Language Dependence
Extensive use of text - massive conversion needed to be playable
(72 voters) [poll]
Honors
Subdomain
(85 voters) [vote]
Category
Mechanic
Expansion
Family
Primary Name
Android
Alternate Names
Website
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ObjectID: 39339
Description Edit | History

From the publisher: Android is a board game of murder and conspiracy set in a dystopian future. Detectives travel between the city of New Angeles and moon colony Heinlein chasing down leads, calling in favors, and uncovering the sinister conspiracy beneath it all. The detectives must balance their pursuit of the murderer against their personal lives and their inner demons. Android’s innovative mechanics ensure that no two detectives play alike. Will you play as Louis Blaine, the crooked cop tormented by guilt and loss? Or will you take the role of Caprice Nisei, the psychic clone who struggles to retain her sanity while proving that she’s as human as anyone else? Whoever you choose to play, you’ve got just two weeks to solve the murder, uncover the conspiracy, and face your personal demons.

During a round, the players get action points to spend on various actions, like moving their detectives, following leads that appear on locations, solving their personal demons, or doing a location-specific action. In this way, the detectives try to advance on three different sectors: solving the murder, uncovering the conspiracy behind the murder, and finding their inner peace. To solve the murder, the detectives follow leads that appear on New Angeles and Heinlein, and find evidence that they plant on the suspect of their choice. The conspiracy puzzle is also solved by following leads, and may alter the way victory points are distributed at the end of the game. Finally, each detective has his/her own personal plots that are resolved gradually throughout the game. If the detective invests enough time in the plot, he/she will be awarded victory points; otherwise, he will suffer penalties.

The game ends when two in-game weeks (12 rounds) have passed. At that point, victory points are awarded based on the aforementioned sectors. The player with the most victory points is the winner.

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More Information Edit | History

Microbadges

http://files.boardgamegeek.com/images/microbadges/mb_Androidfan.gif http://files.boardgamegeek.com/images/microbadges/mb_Androidfan2.gif http://files.boardgamegeek.com/images/microbadges/mb_Androidfan3.gif http://files.boardgamegeek.com/images/microbadges/mb_Android.gif http://files.boardgamegeek.com/images/microbadges/mb_Androidfan4.gif Android fan

Android Novels:

*Free Fall - William H. Keith (2011)
*Strange Flesh - Matthew Farrer (2012)

The Identity Trilogy
*Golem - Mel Odom (2011)
*Mimic - Mel Odom (2012)
*Rebel - Mel Odom (2013)

Versions
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Pg. 1
Android
Nick: 
English first edition
Publisher: Fantasy Flight Games
Artist: Julie Dillon, Henning Ludvigsen, Stefan Morrell, Aaron Panagos, Didier Poli, Zoe Robinsonmore»
Year: 2008
Product Code: AD01
Size: Medium Square (e.g. Ticket to Ride)
English
Release Date:  
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Files
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Pg. 1 of 7 »
2 Варианты правил
Варианты изменения стандартных правил. Официальные (FAQ), авторские (The_Director's_Cut_v3) и хоумрулы (выделены синим).
Russian
2015-03-26
2 Краткие Правила
Переработанные Shinner
Russian
2015-03-18
7 Android Full Scoresheet
Android Full Scoresheet version 1.0. For a complete score of all points accumulated by players in a game. Accommodate up to five players and six suspects.
English
2015-03-01
8 Simple Easy Solo Variant using 1 character
This is a simple solo variant that let 1 player play Android using 1 character with only 6 minor rules changes. The goal is to score 40 points, by playing the game using the standard rules of Android. You manage your own twilight cards (light and dark), but, to nightshift to use light cards, you must use dark twilight cards, balancing your behavior. I have used with a few characters, and it works really well, telling a GREAT story, just like the multiplayer game would do. Playing the game with this variant, takes about 60-75 minutes, depending how much time you take reading all the fluff text in the cards. Experienced players will take less time.
English
2014-11-18
7 Rules summery for when teaching
Android - Rules summery for teaching. V2: First page list main summary, rest pages list some more detailed summaries of parts.
English
2014-11-13
3 Личные истории Детективов, События
Shinner
Russian
2014-11-03
3 Детективы, Стратегии и тактики, Подозреваемые, Сценарии, История, Счетчик Времени
Shinner
Russian
2014-11-02
7 Android - How to win/score points
As opposed to a 'how to play' guide, this pdf briefly summarises the four ways in which a player can score points (which they need to score to, you know, win) then explains in some more detail how each of these works/how to go about it. I intended the document to help give new players some direction as well as to help formulating strategies in-game. Idea to put this together came out of playing with a new player and thinking 'what do they need to know to be able to make decisions about what to do next'. I think it satisfies that criterion at least. :) Note: Would really appreciate any feedback on this, paticularly if I've got anything wrong, which is a distinct possibility.
English
2014-10-30
12 Game board setup with pictures of pieces
Game board setup with pictures of pieces in order of setup. End of document has a general list of all the pieces in the game. Text is taken from the Universal Head ANDROID Rules Summary & Reference.
English
2014-09-01
7 Two Murder Investigation Variants
Updated in April: One of the biggest complaints about this game is that it feels more like you are framing a murder suspect rather than trying to track them down. The only problem is, it is pretty freaking complicated already and adding a bunch of rules to make the investigation completely deductive would only be more of a turn off for many players. I went for something in between the two with the rule sets. No longer do you have any control over who the guilty and innocent parties are. You can learn enough to put you on the right track to find the true killer, who isn’t revealed until the end of the game.
English
2014-03-06
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Statistics
Board Game Rank: 702
Thematic Rank: 157
Num Ratings: 2921
Average Rating: 6.78
Standard Deviation: 1.78
Num Views: 460797
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 3.9
Fans: 288
Personal Comments: 1135
Users Owning: 4741
Users Wanting: 193
Users Trading: 210 [find trade matches]
Has Parts For Trade: 1
Want Parts In Trade: 4
Price History: View
Total Plays: 3467
Plays This Month: 11
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Rank N/A
Num Ratings 7
Average Rating 7.07
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Comments 10
Year Published 2011
Rank N/A
Num Ratings 6
Average Rating 7.08
Average Weight 0.00
Num Owned 52
Prev. Owned 6
For Trade 12
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Wishlist 27
Comments 8
Year Published 2012
Rank N/A
Num Ratings 8
Average Rating 7.00
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Pg. 1
The Dice Men Cometh – Episode 68
21.78 MB
2015-04-23
I've Been Diced! episode 47: Ignoble successes and serious SF games
97.76 MB
2013-07-30
Carnagecast 20: Nonchalant Gnome Gaming Society and Android
82:08
75.2 MB
2012-04-08
I've Been Diced! episode 25: Genres that do or don't work as boardgames
72.61 MB
2011-11-07
Session Impressions: Android
60.49 MB
2009-06-22
The Spiel #68 - That's A Wrap - 2008 Holiday Gift Guide
138:17
63.3 MB
2008-12-08
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