In this Sid Sackson classic, players must press their luck with dice and choose combinations tactically to close out three columns. The board has one column for each possible total of two six-sided dice, but the number of spaces in each column varies: the more probable a total, the more spaces in that column and the more rolls it takes to complete. On their turn, a player rolls four dice and arranges them in duos: 1 4 5 6 can become 1+4 and 5+6 for 5 & 11, 1+5 and 4+6 for 6 & 10, or 1+6 and 4+5 for 7 & 9. The player places or advances progress markers in the open column(s) associated with their chosen totals, then chooses whether to roll again or end their turn and replace the progress markers with markers of their color. A player can only advance three different columns in a turn and cannot advance a column which any player has closed out by reaching the end space; if a roll doesn’t result in any legal plays, the turn ends with that turn’s progress lost.
A predecessor from 1974, The Great Races, exists as a paper-and-pencil game.
I made this up because a few in my group just had trouble wrapping their head around how to add up the dice as quickly as I could. This is how I add up the 4 dice in my head, by arranging them in a square formation. Hope this helps!
The first four columns detail every possible dice combination. The next three columns indicate if a desired sum is possible between two dice (the values above the "sum" can be changed by the user). The "any" column any of the three indicated sums are possible (for math people: sum1 or sum2 or sum3). "Total" is based on the "any" column.
To find the probability: Total / 1296
A list of the probabilities of throwing a "good" roll (i.e., being able to advance at least one runner, or not "crapping out") in Can't Stop given runners on any three numbers. Also includes tables of rolling either or both of two numbers, and of rolling any single number.
I generated these tables using a script in the statistical programming language R, via a "brute force" approach, counting up winning combinations over all possible die rolls.
Version 2.0, 1/9/2012
I will upload a picture of my selfmade game - so have a look at it. The file here includes the artwork and a short explanation (in English). The whole game with bought wooden tokens fits in an ice box.