This is the second game in the Great Campaigns of the American Civil War series. It covers the Antietam campaign.
(from the back of the box:)
This simulation of the Antietam campaign is the second volume in Avalon hill's new series of strategic Civil War games.
Unlike most Civil War games, which concentrate on specific battles, Here Come the Rebels! portrays an entire two-week military campaign. The Confederate player's objective is to secure Maryland for the South, the Union player's goal is to drive the Rebel army out of Maryland. Here Come the Rebels! is easy to learn, and several scenarios can be played to completion in an hour.
The two beautiful maps in the game portray northern Virginia and Maryland as it was in 1862, including roads, turnpikes, railroads, rivers, mountains, cities, and towns. These highly accurate maps are based on original Civil War maps in state and county archives. In the game, players control Union and Confederate armies in turns representing one day of real time. The game's interactive system of play assures that each scenario will be unpredictable, exciting and competitive. An extensive historical article, detailing the day-to-day activities of the actual campaign, is included in the game. Here Come the Rebels! is sure to appeal to all those with an interest in this dynamic period of American history.
- Corps Leaders * Infantry and Cavalry units
- Artillery values * Union forts * Railroad movement
- Force marches * Burning Railroad stations * Rain
- Union command paralysis * Union garrison of Harpers Ferry
- Flank attacks * Grand assaults
- Depots * Foraging * Pennsylvania Militia
- C&O Canal aqueduct
- South Mountain
- Harpers Ferry-Crampton's Gap
- McClellan's Opportunity
- The Baltimore Raid
- The Battle for Washington
- From Frederick to Sharpsburg (Advanced Game, short version)
- The Maryland Campaign (Advanced Game, long version)
- How to Join Stonewall Jackson's Way (Volume I) with 'Here Come the Rebels!
2 Counter Sheets
2 22" x 32" Mapsheets
2 Charts and Tables Cards
3 Display Cards
2 6-sided dice
1 Counter Tray
TIME SCALE: One day per turn
MAP SCALE: One mile per hex
UNIT SCALE: Divisions and brigades (with corps leaders)
PLAYERS: One, two, or teams
PLAYING TIME: 1 hour for introductory scenarios, 2 to 12 hours for other scenarios