In Scotland Yard, one of the players takes on the role of Mr. X. His job is to move from point to point around the map of London taking taxis, buses or subways. The detectives – that is, the remaining players acting in concert – move around similarly in an effort to move into the same space as Mr. X. But while the criminal's mode of transportation is nearly always known, his exact location is only known intermittently throughout the game.
This is a quick summary of the rules. It states that Detectives use all 5 colors no matter how many players there are, and lists the harder varient of using only 4 detectives. This is because different versions of the game are not consistent with this rule. Print it out, laminate it, trim it and throw it in the box
Now you can play on London at the victorian Era. Mr X becomes "Jack the ripper"
I made this redesing of "Scotland Yard" for my girlfriend to introduce her this kind of games as I would like to play "letters from whitechapel". Like this she can learn "the basic game" and then move on with out chanching the theme of the game ;)
Hope you like it
It is useful to keep a record of the moves made by the detectives, as well as those by Mr X (which can be revealed every time he appears), in order to help the detectives keep track of potential locations. This also acts as a check on whether Mr X has already been apprehended in case his player makes an "honest mistake". This is particularly useful when one player acts for all the detectives in a two-player game.
This is an accurate Excel file containing valid, possible moves from a given position. Column A is the "current" position and there are individual rows for each possible move from that position with Column B being the next node to "move to" and Column C being the mode of transport for that move.