Stronghold is a 2-4 player game telling the story of a siege. Players take opposite sides, one has to defend the stronghold, the other has to break into the castle as soon as possible. As time passes, defenders get Victory Points every turn for their efforts on the walls.
The game board represents the stronghold itself as well as the surrounding terrain, where enemy forces are placed and from where they proceed to the walls.
The defender has a small amount of soldiers manning the walls, while the invader has an infinite legion of them! A desperate fight is taking place every single turn. The invaders build war machines, equip their soldiers, train them and use black magic rituals to achieve victory. Meanwhile, defenders repair walls, build cannons, train soldiers and do everything they can to hold the castle as long as possible.
The Fire Ritual now costs 1 Goblin instead of 2 (the card was changed)
Poison works differently (now takes effect at the start of melee resolution, see rules)
Quartermaster works differently (extra unit move "from" rampart instead of "to" rampart, see rules)
Invader bonus Glory Points for breaching: 1 Glory Point for every Breached Wall Section in which 4 or more Advantage points could not be assigned to Defending Units
Also note: the first edition does not include Accurate Shot markers (to mark the Invader's flipped Phase 2 ability) or a Ruined Wall tile. It also contains 2 Possession markers instead of 1, and 1 Fire marker instead of 2 (this only affects the game with 2 invaders).
A series of pictures showing the legal firing arcs for marksmen, goblins, catapults, ballistae, and cannons. Versions are available in ppt pptx, and pdf.
.pptx version. Fixes errors from previous versions.