Players explore the ruins of Castle Dragonfire trying to reach the treasure chamber in the center of the dungeon and escape alive with as much treasure as possible. A limited number of turns before the game ends puts pressure on players to take risks and score rewards because anyone left in the dungeon when time runs out dies! A tile-laying system creates the maze-like dungeon and ensures that no two games are ever exactly the same.
Originally published as Drakborgen (Dragon's Keep) in 1985 by Brio AB. Sold in Norway (Skatten i borgen) and Denmark (Drageborgen). Licenced to Germany (Schmidt Spiele) as Drachenhort, to Great Britain (Games Workshop) as DungeonQuest. A 2nd edition named Drakborgen Legenden was released in 2002 (never released outside Sweden). The game was re-licensed to FFG in 2010, who released the 3rd edition the same year. See the family entry for more information.
Drakborgen II (the Swedish expansion that upon Games Workshop's British release was split into the two below:)
An upgraded version of my previous alternate rules, this version lets you replace the decks with die rolling and charts. Also includes rules for new character abilities, experience, and fighting the dragon.
Having made repeated attempts to play and survive a single game of Dungeonquest (and failed), both myself and those who played it decided to form a new set of rules that toned down the "slow, random torture" method that permeated the original Games Workshop design. My version includes rules for experience points, has a few more options throughout the course of the game, and reduces the card drawing to a single deck (everything else is handled through die rolling and chart reference). If you try it out, please let me know what you think.
This is a total revamp of Dungeonquest with Catacombs. Totally Revised Rules fof Combat, an all new Catacombs boad and Rules, 4 NewCharacters, The Magic Portal Rules and Tiles. You'll need a copy of Dungeonquest and Catacombs set to play. Any feedback or rules queires, please post it in the forum. All the best. Paul.