Set in a Roman Coliseum, players use cards to move their chariots around a quasi-variable track. The track itself has bottlenecks and lane-changing restrictions, which make the race interesting for the racers (very similar to Detroit-Cleveland Grand Prix or Daytona 500). Players are required to race three laps, and they must stop to 'Hail Caesar' before they can finish (a pit stop). The game is light, but if you waste too many moves taking the longer, outside-routes on corners, you may not have enough movement to finish the race. Later, the game was revamped into Ausgebremst, with the most notable changes being modular boards and options to reduce the luck.
The new Cafe Games/Pro Ludo edition has only 2 different tracks compared to the Ravensburger edition with 2 track variants on both sides of the board.
This is a customised track to try to look like the circus maximus. Chariots start on the far right side on the numbered positions, and three laps are raced as usual. There are 5 pages. It uses the artwork of the original (OOP) tracks. It should provide plenty of blockage opportunities and be a challenge.
I have scanned the Ravensburger, OOP original board and cropped it in order to get the track part printed on 4 pages without reducing the scale of the board. This track is recommended for 5-6 players:
I have scanned the Ravensburger, OOP original board and cropped it in order to get the track part printed on 4 pages without reducing the scale of the board. This track is recommended for 3-4 players: