Information
Designer
Artist
Publisher
Year Published
1991
# of Players
1 − 6
User Suggested # of Players
Best with 4 players
Recommended with 1–4 players
(36 voters) [poll]
Mfg Suggested Ages
12 and up
Playing Time
180 minutes
User Suggested Ages
12+
(7 voters) [poll]
Language Dependence
Moderate in-game text - needs crib sheet or paste ups
(10 voters) [poll]
Subdomain
(25 voters) [vote]
Category
Mechanism
Expansion
Family
Primary Name
Silverton
Alternate Names
Website
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Website
 
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ObjectID: 511
Description Edit | History

Game description by the publisher (2nd Ed.)
Set in the historic mining areas of Colorado, New Mexico, and Utah, Silverton is a game of railroading, mining, and commodity market manipulation.

Use your surveyor to plot your railroads and your prospector to find your mines. Operate your empire of mines and railroads to position your gold, silver, and other commodities in the right market and at the right time to reap maximum profit.

Contains a 17x22 mounted mapboard, Each player will have 32 wooden cubes and 8 wooden disks in one of the following colors. White, Green, Red, Yellow, Blue, Purple, 13 black 5/16" cubes for the price chart, 208 chips - in various colors, two decks, rules book, box and turn marker.

User review: Players make money by building a network of railroads to deliver freight and passengers. They may also speculate on the price of precious metals by claiming mines and mills.

To play: Each player chooses a color and takes possession of all the surveyors and prospectors of that color. How much money they begin with, in which city the players start, the number of surveyors and prospectors they begin with depends on the turn order and the number of players in the game.

A game turn is divided into seven phases:
First phase - The turn order cards are shuffled and dealt to the players.
Second phase - Players may place prospectors and surveyors on the game board in turn order.
Third phase - Disputes are resolved between players who placed surveyors in the same box on the game board.
Fourth phase - Players pay for construction and claims made by their prospectors in turn order. Players can collect revenue for passenger cards and deliver and sell freight for up to two claims.
Fifth phase - The dice are rolled to determine price changes for each mine.
Sixth phase - Claims and passenger cards taken by the players are replaced.

At the end of the sixth phase, it is determined whether anyone met the victory condition for the scenario chosen.

Availability : The original Two Wolf version is long-since out of print, but the newer-released Mayfair has a wider distribution. The New Mexico expansion is available for the Two Wolf game, but the Mayfair version has the expansion included with the base game.

Expanded by:

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More Information Edit | History

Microbadge
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Versions
Sort: Nickname | Year Published
Language:
Pg. 1
Silverton
Nick: 
Mayfair Edition
Publisher: Mayfair Games
Artist: Ted Rose
Year: 1999
Product Code: 469
Size: 9.25 x 11.50 x 2.00 inches
English
Release Date:  
Released
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Link Image
Silverton
Nick: 
Two Wolf Edition
Publisher: Two Wolf
Artist: 
Year: 1991
Product Code: 101
Size: 12.40 x 10.70 x 2.20 inches
English
Release Date:  
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Files
Title | Hot | Recent
[Browse »]  [Upload File »] Language:
Pg. 1 of 4 »
1 Player Aid
A set of player aids - Basic Rules, Advanced Rules and Scenarios [Scenarios]
English
2016-01-25
5 Automated AI
This is a modification of the excellent Excel Runtime Aid posted by robmderrick. I have added alternate scenario setups which block out any unavailable markets. I have added an Income tab which shows you how much you will earn from selling each turn (no more complex math). Finally, I have written a small AI program which will clear away Claims and Passenger Routes, compete with you for track, try to steal your passenger routes and even sell freight every turn. This AI is simple to use and makes the solo game much more interesting, IMO. If you have any suggestions or questions, please let me know. 25-01-16: Fixed a calculation error that was causing too many route steals.
English
2016-01-21
8 Silverton Solitaire Game Record
Silverton Solitaire Game Record v1.3&v1.4d Both versions in one pdf file. Two copies of each to make double sided printing easier. Identical to the Excel v1.3&v1.4d spreadsheet above (without the digital entry for v1.4d). Comments and suggestions welcome.
English
2015-11-29
8 Silverton solo AI Variant
This was posted a while back under AKRepublic. That was my previous account. After a couple of requests i have decided to re upload.
English
2014-12-16
7 Enhanced Mine and Passenger Cards (Two Wolf version) Part Two
Remaining 64 of 136, large-format (2.5"x3.5"), color-coded, enhanced-information cards for all mines, passenger routes, and events found in the Two Wolf version of Silverton and the New Mexico expansion. (Note: Due to changes made in money and output scales by Mayfair, these cards are only compatible with the original, Two Wolf version of the game.)
English
2013-10-04
8 Enhanced Mine and Passenger Cards (Two Wolf version) Part One
First 72 of 136, large-format (2.5"x3.5"), color-coded, enhanced-information cards for all mines, passenger routes, and events found in the Two Wolf version of Silverton and the New Mexico expansion.
English
2013-10-04
8 Regular Price Chart - in Color
Same price chart as comes with the game, just a color version to match the disks.
English
2013-05-26
26 TGov Silverton Map
This is TGov's enlarged 24"x36" map with corrections. The Coal exchange has been fixed, San Ysidro Label has been added, and missing route cost/distances added for Belen-Dalies and Albuquerque-San Ysidro. His original file size included many hidden objects and was too big for BGG, this one is not after removing the hidden assets. Uploaded with his permission. Any GG generated will be forwarded to TGov.
English
2013-01-24
4 Money Tracker for each player
I found chips or money a cumbersome way to keep track of all the different expenses and payouts in the game. Yet having one player spreadsheet it is odd, and all players having laptops is well strange, so using this worksheet players can easily keep track of their expenses and income without lots of expensive technology sitting around.
English
2011-11-15
21 Silverton 1.6.xls (Excel Runtime Aid)
Updated! Excel Runtime Aid; keeps track of turns, seasons, and calculates all end of turn commodity market changes, plus a graphic chart representation of same, with the added abiltiy to "Undo Last Turn", a "Short Game" init option, and some added graphical improvements. At this point, mine and snoozefest's BGG version (SilvertonCombinedAid.xls) have drifted far enough apart that we basically have two separate code streams, and I don't want to try to merge them, so, use whichever one you like best. My feelings will not be hurt ;^)
English
2011-07-12
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Statistics
Board Game Rank: 1034
Strategy Game Rank: 524
Num Ratings: 877
Average Rating: 7.06
Standard Deviation: 1.49
Num Views: 119579
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 3.2
Fans: 53
Personal Comments: 440
Users Owning: 1531
Users Wanting: 127
Users Trading: 72 [find trade matches]
Has Parts For Trade: 3
Want Parts In Trade: 1
Price History: View
Total Plays: 1483
Plays This Month: 1
Linked Items
Relationship: Sort: Category: Mechanic:
Pg. 1
Num Ratings 22
Average Rating 7.78
Average Weight 3.00
Num Owned 65
Prev. Owned 7
For Trade 2
Want in Trade 13
Wishlist 16
Comments 18
Year Published 1993
Linked Podcasts/Periodicals
Relationship:
Pg. 1
1P 044 - Silverton
24:34
16.87 MB
2013-08-19
PGGK 032: Silverton
16.8 MB
2009-03-17
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