Dirtside II is a comprehensive set of generic rules for simulating science fiction battles in virtually any background or "future history".
The system covers combined-arms actions from a few platoons up to a full battalion combat group level. Rules are included for infantry, AFV's of all types, artillery, aerospace support and landings, combat walkers and much more. The game is designed for use with 1:300/1:285 scale miniatures but will function equally well with 1:200 or other scales. The game has a flexible integrated game sequence, chartless combat system, vehicle design and points value system and more.
Newly updated Chit Puller and Damage Calculator for Dirtside II. This utility will let you select the weapon firing, weapon class, the target, the target's armor value, and the range, and will return the effects on the target and firing unit, as well as showing you the actual chits pulled. Updated as of 1/26/2010.
Latest and greatest version of the Dirtside Vehicle Builder, written in Excel 2003 and updated as of 1/05/2010. Improvements include:
+ Four different data card formats, including a fully-featured card, a compact version, a text-only version for posting into email and web forums, and a version utilizing the card from the back of the Dirtside II rulebook
+ Infantry team builder, which allows the user to cost out various infantry team combinations and their options (power-armor, antitank, engineer, animal cavalry, etc.)
+ TO&E builder, which lets you input the names and point values of the vehicles you've designed and then combine them into platoons and sections, while the spreadsheet tells you what those units would cost
One of the problems with Dirtside is the design time number crunching when constructing vehicles. This MS Excel workbook solves these headaches providing dynamic calculations, full design validation, data card output, and support for infantry organizations.