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Information
Designer
Publisher
Year Published
2010
# of Players
1 − 4
User Suggested # of Players
Best with 2 players
Recommended with 1, 2 players
(6 voters) [poll]
Mfg Suggested Ages
 
Playing Time
60 minutes
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Language Dependence
Some necessary text - easily memorized or small crib sheet
(1 voter) [poll]
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(7 voters) [vote]
Category
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Primary Name
The Fires of Midway
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ObjectID: 57073
Description Edit | History

The Battle of Midway was the climactic carrier engagement of the Pacific War. Nerve-wracking and intense, the battle was decided by timing, strategy and good fortune. In the span of only four minutes the war in the Pacific was changed forever. The chance convergence of the Enterprise and Yorktown Strike Groups between 10:22 and 10:26 AM on June 4th led to the devastation of the Japanese flattops and sparked the infernos which would engulf the Japanese Empire.

Like its predecessor, The Hell of Stalingrad, Midway drops you right into the seat of the action. You make the strategic decisions necessary to first locate the enemy fleet and then destroy it! Scramble your fighters and organize your Strike Groups for their deadly missions. Will they destroy the enemy and make it back? Your squadrons must contend not just with the enemy's anti-aircraft fire and fight vicious engagements with the enemy's CAP, but also navigate the wide and empty expanses of the ocean. Do the survivors have enough fuel for the return trip to your fleet? Or will they too be lost forever to the misfortunes of war?

The Fires of Midway explores in separate scenarios the four major carrier battles of 1942: Coral Sea, Midway Island, Eastern Solomons, and Santa Cruz. Also included is a campaign game linking them all together in which players must husband their resources not knowing which of these battles, if any, will yield the decisive result and turn the tide of war in their favor like the historical battle of Midway did.

The Coral Sea can be played in as little as 1 hr and up to 2.5 hrs for the Midway Battle.

Components:

  • 200 playing cards
  • 1 sheets of counters
  • 1 large deck of 18 Carrier Cards
  • 3 Play Mats
  • A 16 Page color Flight Manual (Core Rules)
  • A 24 Page Operations Manual (Advanced Rules)
  • Dice (2 different colors, D-6)
  • Box
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The Fires of Midway
Nick: 
First Edition
Publisher: Clash of Arms Games
Artist: 
Year: 2010
Product Code: COA1004120
Size: 9.00 x 11.90 x 2.20 inches
2.00 pounds
English
Release Date:  
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Pg. 1 of 2 »
2 Règles additionnelles
Régles avancées, régles historiques (humm, humm), régles pour 3 à 4 joueurs et règle solo. scénario Nimitz aussi
French
2014-03-31
2 Aide de jeu
Avec corrections sur l'utilisation des cartes amiral Fletcher et Nagumo. Merci à KOGARATSU pour son attention.
French
2014-03-01
2 Errata VF manuel de vol page 11
errata nouvelle page. une phrase importante manquait dans le texte. elle a toute son importance puisque un porte avion ne peut passer de la position 3 de dégats à la 4 dans la même phase. Cela signifie qu'il faudra infliger des critiques en deux fois au moins. cette page annule et remplace la précédente.
French
2014-01-02
3 Cartes amiral VF
un nouveau bonus avec les cartes amiral en VF
French
2013-12-29
3 tutoriauxl VF en 4 partie pdf
suite et fin des tutoriaux
French
2013-12-27
3 Aide de jeu VF
en français une aide avec des rappels sur les séquences de jeu.
French
2013-12-27
6 Manuel de vol version Française
version traduite et adaptée au français format pdf
French
2013-12-24
11 RULES in spanish
Reglas del juego (Manual de Lucha) en español
Spanish
2011-07-28
10 SOLITAIRE RULES IN SPANISH
REGLAS EN SOLITARIO EN ESPAÑOL
Spanish
2011-07-28
12 Reference sheet for Fires of Midway
This is a four page play aid. Every rule summarised in the order the events happen. Advanced and new rule included.
English
2011-05-14
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Statistics
Board Game Rank: 2189
War Game Rank: 320
Num Ratings: 191
Average Rating: 7.45
Standard Deviation: 1.40
Num Views: 81177
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