Along the lines of History of the World by Avalon Hill, players cycle through a series of European civilizations as they attempt to score the most points using the civilization's special powers. The game is set in Europe and each player is provided with a pool of wooden tokens to represent their civilizations. Each player selects a combination of civilization tiles, which give his civilization special abilities or characteristics. Players enlarge their empires through territorial expansion, often at the expense of other players. The key to the game lies in choosing when to allow your active civilization to go into decline in order to select a new one which will generate more points. Play continues with the cycling of civilizations until a certain score is reached, whereupon final rounds are played and a victor is determined.
This is my home made edition of Vinci. Some civilization abilities has been changed and added to the game. There are minor changes to the rules and there is now a modular map board. But in general, the look and feel is the same.
The following file contains the rule changes, print outs in color and in black & white. You still need the original rules of the game which can be found here on BGG.
Concise reference sheet for looking up easy-to-forget rules quickly. Useful if you haven't played the game for some time and need a refresher. Provides a summarised and structured outline to help in teaching a game.