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Information
Designer
Artist
Publisher
Year Published
2010
# of Players
3 − 5
User Suggested # of Players
Best with 5 players
Recommended with 3, 4, 5 players
(2 voters) [poll]
Playing Time
90 minutes
Mfg Suggested Ages
14 and up
User Suggested Ages
(no votes yet)
[poll]
Language Dependence
No necessary in-game text
(2 voters) [poll]
Honors
Subdomain
(0 voters) [vote]
Category
Mechanic
Expansion
Expands
Family
Primary Name
Workshop of the World
Alternate Names
Website
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ObjectID: 67972
Description Edit | History

Description from BoardgameNews.com:

The Ragnar Brothers return to canal-building in this new game set during the Industrial Revolution, which will be produced in an edition of 1,000 copies. Here's a game description from the back of the box:

"For a brief period the Industrial Revolution burned so bright that Britain was known as the 'Workshop of the World.' This Ragnar Brothers' game recreates that dramatic time. Players establish their position on the map-board by investing in ports, heavy industries, textiles, light industries and crafts. Canal networks are built to connect the thriving towns. Expenditure is vast, but capital gains are greater. Next the railways are built and each player seeks to strengthen their industrial base. By game end, towns are linked from London to Wales, Scotland to the Channel ports. Wealth decides the winner."

And here's the game play described in more detail:

• The game lasts two eras – the Canal Era and Railroad Era – with players earning money at the end of each era.

• Before starting an era, players each reveal one of their two demand tokens to show which towns (ports, textile locations, etc.) have special value.

• Each era lasts a number of rounds, and in each round players reveal town cards equal to the number of players, then hold an auction for turn order. Players choose towns in turn order, placing an Industry marker on that location, then optionally building links from that town, ideally forming a network of links that connects their Industries.

• Once the town cards run out, the era ends. Players (may) reveal their second demand token, then they collect money equal to their revenue (earned by connecting Industries with links), the demand value of their Industries, and the value of their largest network of links, with token payment for any remaining links.

• Between eras, the game is reset Amun-Re-style, with revenues being zeroed out and all links being cleared from the board. Players' Industries remain in place, letting them build on their holdings in the second era, which otherwise plays out nearly identical to the first.

BGG Marketplace
Pg. 1
Very Good £20.00 12-Feb-2012 flag
Like New €40.00 16-Jun-2011 flag
New $49.00 5-May-2011 flag
Like New $52.00 10-Jan-2011 flag
New €39.90 22-Oct-2010 flag
New €54.00 21-Oct-2010 flag
More Information Edit | History
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Versions
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Pg. 1
Workshop of the World
Nick: 
First Edition
Publisher: Ragnar Brothers
Artist: Oscar Eaton
Year: 2010
Size: 11.75 x 8.25 x 2.38 inches
English
Release Date:   
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4 Workshop of the World Player Aid
A short outline of phases and scoring for players.
2010-09-12
1 Adding a 6th, Player
As Title
2010-06-15
8 Workshop Rules (English) 8.5x11.pdf
I modified the rules so they could be printed on a single 8.5x11 page for teaching the game to my group. This is not a verbatim copy and no examples are included.
2010-06-09
21 Workshop of the World Rules - English.pdf
Workshop of the World Rules - English.pdf Permission to post granted by Designer.
2010-06-08
Statistics
Board Game Rank: 3141
Num Ratings: 78
Average Rating: 6.65
Standard Deviation: 1.22
Num Views: 11844
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 2.5
Fans: 0
Personal Comments: 31
Users Owning: 100
Users Wanting: 14
Users Trading: 8 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 149
Plays This Month: 1
Linked Items Relationship: Expansions for this Game
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