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Designer
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Year Published
# of Players
User Suggested # of Players
(Not best with any number)
Recommended with 2, 3, 4, 5, 6, 7, 8 players
(2 voters) [
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Playing Time
Mfg Suggested Ages
User Suggested Ages
10 and up
(1 voter) [
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Language Dependence
Extensive use of text - massive conversion needed to be playable
(1 voter) [
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Expansion
Expands
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A cooperative or competitive fantasy role-playing board game, the goal of which is to bring about or stop the Armageddon that will destroy the kingdom. The alignment of the characters chosen determines if the players will fight for or against the Great Evil that threatens to destroy the land.
Players explore the modular map board, revealing tiles as they go. Gameplay is primarily driven through adventure cards in which monsters are fought, treasure is found, quests are solved, and clues are uncovered that can narrow down the identity of the Great Evil. The climax of the game occurs when the identity of the Great Evil is revealed and the final battle is fought which will determine the fate of the Kingdom.
Components:
This Rulebook
Beginner's Manual
The Book of Encounters
3 Reference cards
50 Map tiles
15 Character sheets
15 Character tokens
7 Great Evil cards
Time of Day board
Wizard's Tower location board
Starting player crown
Hourglass marker
10 Special location markers
6 Cave entrance markers
2 Toll road markers
45 Gold tokens
42 Wound chits
16 Fatigue chits
25 Armor cards
32 Weapon cards
32 Equipment cards
10 Curse cards
8 Follower cards
82 Spell cards
36 Minor Treasure cards
26 Major Treasure cards
61 Discovery cards
74 Encounter cards
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Category:
Abstract Strategy
Action / Dexterity
Adventure
American Civil War
American Indian Wars
American Revolutionary War
American West
Ancient
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Arabian
Aviation / Flight
Bluffing
Book
Card Game
Children's Game
City Building
Civil War
Civilization
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Deduction
Dice
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Electronic
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Expansion for Base-game
Exploration
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Farming
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Horror
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Industry / Manufacturing
Korean War
Mafia
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Mature / Adult
Maze
Medical
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Sports
Territory Building
Trains
Transportation
Travel
Trivia
Video Game Theme
Vietnam War
Wargame
Word
World War I
World War II
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Mechanic:
Acting
Action Point Allowance System
Area Control / Area Influence
Area Enclosure
Area Movement
Area-Impulse
Auction/Bidding
Betting/Wagering
Campaign / Battle Card Driven
Card Drafting
Chit-Pull System
Co-operative Play
Commodity Speculation
Crayon Rail System
Deck / Pool Building
Dice Rolling
Hand Management
Hex-and-Counter
Line Drawing
Memory
Modular Board
Paper-and-Pencil
Partnerships
Pattern Building
Pattern Recognition
Pick-up and Deliver
Point to Point Movement
Press Your Luck
Rock-Paper-Scissors
Role Playing
Roll / Spin and Move
Route/Network Building
Secret Unit Deployment
Set Collection
Simulation
Simultaneous Action Selection
Singing
Stock Holding
Storytelling
Tile Placement
Time Track
Trading
Trick-taking
Variable Phase Order
Variable Player Powers
Voting
Worker Placement
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