No Retreat: The Russian Front is a new deluxe edition of the two-player Victory Point Games 2008 CSR Award Nominee wargame that retells the story of the titanic struggle between the invading armies of Nazi Germany versus Communist Russia during WW2 at a player-friendly and manageable level of scope and difficulty. This edition combines both the original game and its two extensions (Na Berlin! and No Surrender!) using deluxe components of “Twilight Struggle Deluxe Edition” quality. With only 40 Army/Front sized counters for the Tournament game, and 70 for the whole campaign, and with very low stacking, it’s a quick-playing yet realistic affair that favours the strategic and offensive-minded player.
Each turn is alight with intriguing on-board challenges plus the surprise of card hand Events as players vie to win in one of three different ways.
In a skillfully blended collation of classic hex-based wargaming and modern card-driven simulations, No Retreat: The Russian Front stays truly story-centric, providing the proper feel of sweeping maneuvers, exploitation and encirclements across the vast steppes and forests of Russia. With a simple-yet-innovative economic model, players will also feel the growing might and sophistication of the Russian’s Red Army, and the degradation of the once-invincible German Wehrmacht, over the epic four year sweep of time that this merciless campaign was fought.
Neither side can afford the disgrace of yielding an inch of ground to their hated foe, so your orders are: “No Retreat!”
One Standard size mounted map
Two Counter Sheets
One deck of 55 Playing Cards
Player Aid Cards
Two 6-sided dice (1 black and 1 white)
TIME SCALE: 2 months per turn
MAP SCALE: 100km / 60 miles per hex
UNIT SCALE: Armies and Fronts
NUMBER OF PLAYERS: 2
DESIGNER: Carl Paradis
DEVELOPER: Alan Emrich & Carl Paradis
COUNTER ART: Mark Simonitch & Carl Paradis
MAP ART: Mark Simonitch
This is the Player Aid I use with No Retreat - The Russian Front. The rules of the game are clear and quite simple, but I always forget some details and I like to have them grouped in a couple of pages. Please point me any error I have done.
Based on Angioman/Largo68's files, this is a completely revised two-page turn summary for new players or those wanting a quick reference. Includes the 2nd Edition rules, in play-through order, and all rules include their case/subcase numbers for easy reference to the rulebook. I've also worked to make all the language and formatting as consistent as possible, to clear up confusion or ambiguity. Please post any corrections or suggestions!
• Formatting corrections
• "Prohibited terrain does not block supply" clarified as "Lake hexes and hexsides do not block supply"
• "Soviet 'brittle' red one-step units return on brown side" corrected to "Soviet 'brittle' red one-step units return on red side"
translation of the 2nd edition rules changes (in red in the rulebook) to spanish, and compiled in a .doc becoming a "annex". (two pages).
the spanish rules are in the gmt web (living rules).
traducción de los cambios realizados en la 2ª edición del reglamento, respecto a la primera (los textos en rojo de la 2ª edición). el reglamento de la primera edición traducido al castellano se puede encontrar en la sección de living rules de la web de gmt.
He optado por compilarlos en forma de anexo, para añadirlo al reglamento ya impreso, y sugiero subrayar con rotulador fosfi los párrafos que hayan sufrido cambios.(al menos, es lo que yo he hecho).
These are the minigames found in the Images section, resized to fit in a Letter-size paper and still be compatible with the GMT version counters. Setup instructions were cropped from the original image and pasted in a .doc file.
This player aid card should help players to :
1. learn / teach rules
2. when playing have at a single place all pieces of rules related to phase / step they are playing
My 2 cents to a really great game (thanks to Carl for having designed it and his willing to foster it).
1.1 Version : EVP may now exceed 6 from 1945 + small precisons about cards EVP, exchange result & removal phase