CIVILIZATION is a game of skill for 2 to 7 players. It covers the development of ancient civilizations from the invention of agriculture c. 8000 B.C. to the emergence of Rome around the middle of the third century B.C. Each player leads a nation of peoples over a map board of the Eastern Mediterranean and Near East as they attempt to carve a niche for themselves and their culture.
Although battles and territorial strategy are important, this is not a war game because it is not won by battle or conquest. Instead, the object of play is to gain a level of overall advancement involving cultural, economic, and political factors so that such conflicts that do arise are a result of rivalry and land shortage rather than a desire to eliminate other players. Nomad and farmer, warrior and merchant, artisan and citizen all have an essential part to play in the development of civilization. It is the player who most effectively changes emphasis between these various outlooks who will achieve the best balance - and win.
(from the Introduction to the Avalon Hill edition rulebook)
This game has a huge following and is widely regarded as one of the best games about ancient civilizations. Each player takes on the role of leader of an ancient civilization, such as the Illyrians or Babylonians. Your task is to guide your people through the ages by expanding your empire and using its proceeds to finance new technological advances, such as Literacy, Metalworking, or Law. The advancements help your civilization better cope with its problems as well as help bring new advancements.
Reference sheet useful for quick referencing and provides a structured summary for teaching the game.
If you are interested in ref sheets for other games that I’ve made (>250), a complete set is available at my boardgame blog, http://hiewandboardgames.blogspot.com/2010/12/concise-reference-sheets.html
These are corrected versions of Evan's wonderful overhaul. This is the file that contains the Drama and Music Advanced Civ cards that now include the 5 point bonus to Law.
This file unlike the previous one is ONLY these two cards. Print these instead of the ones in the original uploads.
After a test run of my build of the brilliant Derrick's redesign, I made this cards to help with the questions that players unfamiliar with the game do when they receive a calamity card. Doesn't avoid consulting the rulebook for the calamity resolution, but really helps to have a good idea of what will happen.
Tuckboxes for use with the great Derrick redesign. First make a mock-up in draft mode to check sizes. You can use the scaling function in your print dialogue to adjust to the size that best fits your cards.
This is v1.2 which corrected some mistakes & add more explanations on combat, farmers & slaves.
This is my own Advanced Civilization way before the official Advanced Civilization was out. Now I renamed it as Epic variant & wish to share these interesting ideas with all Civilization fans. You only need the base Civilization game to run this variant. No additional components are required except five six-side dice.
Ayuda rápida jugador en Español.
Perfecta para tener a mano un resumen de calamidades y de las cartas de civilización.
También un resumen ampliado del turno haciendo mención a temas que suelen crear dudas.