Breakout: Normandy is a complex two-player wargame on the Allied invasion of France in World War 2. The game concentrates on the initial landings and the subsequent breakout attempts. The German player tries to prevent the a successful Allied landing, and if that fails, to contain the beachhead. The Allied player wins by establishing a beachhead, or (better) by successfully breaking out of the landing area.
The mapboard depicts the Normandy area where the initial landings took place. Units are regiments and brigades, representing infantry, airborne, armour artillery, anti-tank and anti-aircraft units.
I've really enjoyed learning Breakout: Normandy, but the rules make it very hard to get an overview of the math involved in assaults. Experienced players make decisions about bridge actions and assaults using a grasp of many overlapping sections of the rule book that is hard to attain, and I found the attached spreadsheet helped me sort these out as I learned. I hope it can help others. It is set up to print on a single page without the notes column.