After 500 years, two factions emerge from their underground cities into a new world, an Earth reborn from nuclear disaster.
12 highly detailed miniatures represent the two factions which are:
NORAD: military in thinking and origins. Scientists, engineers, add to their strength.
SALEMITES: occultists working with cadavers, bringing the dead to life.
Soon after emerging, these two factions meet - and it is determined that they can not live together in peace.
Earth Reborn offers nine scenarios that take you through missions of rescue, retrieval, escort. Through areas of labs, mansions, towns, and more. Each scenario builds upon the rules of a new chapter: the game system is built like a tutorial: There are core rules to start the game and each chapter offers 1-3 new rules along with a scenario that uses these new rules.
The game also contains the innovative S.A.G.S. (Scenario Auto Generating System) where 2-4 players can make their own maps and mission objectives for near infinite replayability!
Other features include:
A Tetris-like board construction using Tetris-shaped floor tiles.
An order tiles system to give commands to your miniatures
Interrupt Duels with Bluff, betting command points to interrupt an enemy character and act during another player's turn.
The I.P.S. (Iconographic Phrasing System) which allows almost any effect to occur with icons, totally language independent.
Colored base arcs on miniatures to simplify Line of Sight, shooting and close combat. It also multiplies characters’ variations and possibilities.
The Search rule, giving a visceral feeling to searching in rooms to find equipment.
A Mission Points track that also serves as Morale Points track.
Radio Scrambling to mess with your opponents' orders.
This is a modification of the official storage solution present on the Earth Forums here:
http://forum.earthreborn.ludically.com/viewtopic.php?f=31&t=938
My only problem with the original was that there was too much clutter with the included dimensions so I went about modifying the file to not only make it easier to read, but to indicate the sequence in which the tiles should be loaded.
I also made some minor modifications where I saw fit as I felt some tokens were a bit too snug for their original designated location.
Uploaded with permission from ER admins.
I was thinking of creating a more useful player screen, but so far this is all I've come up with. Percentages are rounded to the nearest whole number. Would be nice to hear what others think would be most useful; I'm considering making scenario-specific screens (or screen inserts?)
This is an English Language version of an index of the search cards which I got off ludically and was originally in French. Useful for finding the laptop when you can't remember what's on the back of it.
Soporte para pegar en un cartón y colocar dentro las cartas de personaje con fundas.
Para facilitar el significado de cada carta de personaje, y colocar en el mismo equipo y demás,
This is a printable pdf template for the flamer because Cherokee Bill always has a flamer, but there is no area of effect grid on his character card, so you'll have to look up the flamer template if the flamer card is in the search deck.
The upper image is slightly larger than necessary. It contains all the necessary knowledge, including a reminder that you can only fire a flamer in the direction the knife points on the base of the figures, i.e. straight ahead. That was clarified by the designer.
Thread here: http://www.boardgamegeek.com/thread/674160/flamer-template-images
Oh, and just to be crystal clear, this is a fan-based modification of the awesome Descent Fire Breath template.
This contains an easy-to-read color coded order tile breakdown for every tile in the game, as well as colorful reference charts for distribution of order sections within tiles.
This is meant as a quick reference for order tile distribution and should help any time you are considering buying tiles for a specific move order or move order combination.