Khmer is a bluffing, fun, deduction game for 2 players. There are only 16 cards, but you have to try outwit your opponent and try to figure out when the best time is to end the game so you can win. The goal is to have a hand with a higher total value than your opponent, but equal to or less than the total value played commonly to the field.
Deal 6 cards face-down to each player; the remaining 4 cards are removed, unseen, from the game.
In your turn, you can only choose 1 action to take:
1: PLAY a card from your hand to the field
- place the card face-up on top of the previous cards in the field (in the middle of the table), slightly overlapping so you can see all the numbers on the previous cards played. Announce the new total.
2: DRAW the top-most (the most recently "played") card from the field and place it in front of you. This card joins your hand but cannot be discarded or played. It increases your hand's total value and its removal from the field decreases the field's value.
3: DISCARD a 6 from your hand
- Only 6's can be discarded, they are placed off to the side and are out of the match
4: KNOCK to end the match and see who wins the match.
- Knock on the table to call the end of the match. You may only knock if the value of your hand is equal to or less than the value of the field.
- Compare your hands with each other. Whomever has the highest value that is equal to or under the total value on the table wins!
- If it is a tie, the player who knocked loses.
The game is extremely short and it is recommended to play 6-point match (each game worth 2 points and folding giving 1 point to the opponent):
In the 6-point match, players play several matches until someone reaches 6 points.
During the matches you now have an additional action you may take:
5: FOLD and forfeit the match (new action)
If you win a match and no one "folded" you earn 2 points. If a player folds, the opponent earns 1 point.
At the end of a match, take all the cards including those out of the game, shuffle them, and redeal the players hand. Set the remaining 4 unrevealed cards off to the side, out of the match. The player who earned a point in the previous match goes first.