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Solitaire ASL (1995)

Average Rating: 7.63/10
Board Game Rank: N/A
War Game Rank: N/A
Information
Designer
Artist
Publisher
Year Published
1995
# of Players
1
User Suggested # of Players
Best with 1 players
Recommended with 1 players
(3 voters) [poll]
Playing Time
120 minutes
Mfg Suggested Ages
12 and up
User Suggested Ages
16 and up
(3 voters) [poll]
Language Dependence
Moderate in-game text - needs crib sheet or paste ups
(2 voters) [poll]
Honors
Subdomain
(3 voters) [vote]
Category
Mechanic
Expansion
Expands
Family
Primary Name
Solitaire ASL
Alternate Names
SASL
Website
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ObjectID: 7587
Description Edit | History

Solitaire ASL: WWII Tactical Warfare Solitaire Module for the Advanced Squad Leader system. Game boards not included.

Must have Advanced Squad Leader, Beyond Valor: ASL Module 1 and Yanks - ASL Module 3 to play.

Ownership of non-desert mapboards of the ASL System is recommended to make full use of this system.

260 counters
14 solitaire missions
4 Generation Cards
1 ASL Chapter S
1 ASL Chapter S divider

Complexity: Very high

Second edition adds 8 more Generation Cards and 7 more missions, and 260 more counters.

Expands:

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Solitaire ASL
Nick: 
Second Edition
Publisher: Multi-Man Publishing
Artist: 
Year: 2001
Size: 11.75 x 10.00 x 1.12 inches
English
Release Date:   
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Solitaire ASL
Nick: 
First Edition
Publisher: Avalon Hill
Artist: Charles Kibler, Kurt Miller
Year: 1995
Product Code: 8239
Size: 11.69 x 10.00 x 1.18 inches
English
Release Date:   
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Solitaire ASL
Nick: 
First Edition
Publisher: Avalon Hill
Artist: 
Year: 1995
Size: 11.75 x 10.00 x 1.12 inches
English
Release Date:   
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6 Table A9 update
This is an update of Table A9 and A10. It is designed by Augie from the Game Squad Forum. The file includes all Starter Kit boards (p to z), ASL mapboards from 52 to 65 and the Double-sided boards (1 to 6) in Action Packs #6 and #8
2012-05-07
2 ASL conversion guidelines
My home-brewed guidelines for using SASL with regular scenarios. Based on the 1st edition, and requiring a fair amount of fudging by the player, no doubt.
2012-02-19
2 Extra Random Events + quick artillery fix
I find the Random Events one of the best features of SASL, depicting the unpredictability of small unit firefights. The document contains extra RE's that I use whenever the RE direroll is one higher than stipulated by the mission. (If mission stipulates RE DR 2-3, these are used on a DR 4) Furthermore I find the OBA is ungainly so have speeded up the use by aquick and dirty solution described on the last page here.
2010-12-03
12 SASL Novice Guide
This is a simply SASL novice guide kind of from ASLSK player perspective. It's a work in progress guide how to get started with SASL. At this point just the scenario setup and enemy and friendly units setup. Future updates will add replay of a single turn. The second section of the document was written by Paul Williams
2010-02-20
3 Desert SASL Rules (Unofficial)
Unofficial Desert SASL Rules - additional rules and alterations to existing SASL rules to allow for DTO missions/campaigns. DESERT SOLITAIRE ASL CREDITS: Design & Development: Frank Calcagno Playtesters/Proofreaders: Michael A. Balis, Brian Blad, Alain Chabot, Perry Cocke, Scott Jackson, Kevin Kenneally, Charles Kruzshak, Steve Thorne.
2009-01-29
Statistics
Board Game Rank: N/A
War Game Rank: N/A
Num Ratings: 205
Average Rating: 7.63
Standard Deviation: 1.66
Num Views: 36953
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 4.1
Fans: 12
Personal Comments: 103
Users Owning: 674
Users Wanting: 43
Users Trading: 15 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 4
Price History: View
Total Plays: 120
Plays This Month: 1
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