Airlines vie for control of the American skies in this hybrid business/war game. Each turn, the active player decides whether make an investment or, to forgo income for a round and enter Fare Wars. In Fare Wars, players pay and roll dice to take over individual spokes to control major-city hubs. Income is generated by randomly drawing purchased spokes and controlled hubs. When a player, on their turn with no outstanding loans, has a mix of market share and cash on hand that equals or exceeds the winning target (which varies with number of players), that player wins.
Rules Clarifications used at the Air Baron tournament at the WBC. Last updated August 2009. Compiled from frequently asked questions that arise often in tournament games. Addresses several rules ambiguities present in the game as published.