In Florenza, the players are the heads of the most powerful families in Florenza during the Renaissance period. The goal of the game is to become the most famous patron of the arts by hiring the most famous artists of the period and financing their works.
Each player can commission artworks in his own district, the Cathedral, or in the civic buildings of the city. Each artwork requires money and resources to complete. To earn the money and resources the artists need, the players send their workers to labor in various workshops, possibly even in their opponents’ districts. Additional workers can be earned by offering charity to the church. During the game, players will earn prestige points, primarily by completing artworks. prestige points can be spent during the game, but at the end of the game they will be the player’s primary source of victory points.
All of the characters in the game are real historical figures that lived and worked in Italy during the Renaissance. Most of them worked in Florence. All of the buildings in the game were real Renaissance workshops. The artworks the players can complete include the masterpieces of some of the most famous artists in the world.
Note from the designers directly from the rulebook:
"We apologize if we included some characters in the game who never worked in Florence during the Renaissance, but we wanted to include all of the most important artists (in our opinion) from that golden age of Italian art and culture. Michelangelo, for example, left an important mark on the history of the city—and the Renaissance period—even if he was only in Florence for a short time. We also added some portraits of military leaders (created by Ivan Zoni) to the rulebook. They are not involved in the game, but they were influential members of public life during this era.
The names of the buildings, parts of the Cathedral, and the workshops are in the literal form they had in Italy during the 1400-1600 period. Some of them are unchanged in the modern Italian language, some have changed a little, and others have completely disappeared or remain only in some dialects. We chose to maintain those words, without translating them into a language that the real artists didn’t know. We hope you agree with our choice, and we hope you have a good time playing Florenza!"
Cartas con el resumen de Ronda por un lado y las diferentes acciones que se pueden realizar con los trabajadores por el otro
Spanish translation of the Round Sumary Card includes in the game and oher with the workers actions
Um all den Spielern entgegenzukommen, die den Zufallsfaktor in einem Strategie-Spiel wie FLORENZA so
niedrig wie möglich halten möchten, hat die PLACENTIA GAMES sich zur Veröffentlichung der folgenden
offiziellen Spielregeln entschieden. Diese bestimmen ohne Würfelbenutzung den Wert eines Kunstwerkes in
Al fine di venire incontro a quei giocatori che cercano di ridurre al minimo ogni inferenza della casualità nella
risoluzione dei giochi strategici come Florenza, la Placentia Games ha deciso di pubblicare queste regole ufficiali
per determinare, senza l’uso del dato, il valore delle opere d’arte in Florenza.
Some players complained about the randomness of the method to evaluate a work of art in Florenza. We at
Placentia Games still think it's only fair not to know beforehand if and artist work is a masterpiece or not, but we
decided to publish this variant for those players who prefer to reduce randomness at minimum. Enjoy!