Carcassonne is a tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, etcetera. Having placed a tile, the player can then decide to place one of his meeples on one of the areas on it: on the city as a knight, on the road as a robber, on a cloister as a monk, or on the grass as a farmer. When that area is complete, that meeple scores points for its owner.
During a game of Carcassonne, players are faced with decisions like: "Is it really worth putting my last meeple there?" or "Should I use this tile to expand my city, or should I place it near my opponent instead, giving him a hard time to complete his project and score points?" Since players place only one tile and have the option to place one meeple on it, turns proceed quickly even if it is a game full of options and possibilities.
This is an image giving a brief description of how many points each tile gives for base Carcassonne, Inns & Cathedrals, and Traders & Builders. It also includes brief rules for the special meeples (and resource tokens) for those two expansions.
Includes: Halflings I, Halflings II, Compass Rose (North South) and German Cloisters.
These tuckboxes are based on, and intended to supplement, the tuckboxes in [filepage=31131]Tom's Carcassonne Tuckboxes[/filepage].
Inspired by Arvid84 Player Board I made one that incorporates only the first 2 big expansions and the 6th expanision (Robber and the King)
When you print them you need to select landscape A5 paper size and Fit.
Thank you Arvid84 for letting me use the icons for meeples and cards.
The Roman colony of Julio Carcaso sat largely abandoned in the plains of Languedoc following the destruction of the Roman Empire in the mid-fifth century. The Visigoths, long established in the surrounding region, moved in and claimed the city as their own. The Muslims invaded Carcassonne in the eighth century, forcing the nearby Franks to fight back and take the city under its authority. By the thirteenth century, Carcassonne was a haven for heretics known as the Cathars and the Albigensian Crusade was called to rid Languedoc of its heretical cult. The Hundred Years War came soon afterwards, and with it came plague, famine, and depopulation. The Renaissance which finally arose in the aftermath of these crises brought renewed life to Carcassonne, even as wars of religion tested the...
Complete overview of all Carcassonne editions and expansions, including all rules and tiles in Dutch.
Complete speloverzicht van Carcassonne en alle uitbreidingen, met alle spelregels en een overzicht van alle tegels.
This file is a help for players, summarizing points scored by completing (or not completing) roads, cities, cloisters and fields.
The files has 3 pages:
page 1: base game + inns and cathedrals + the cathars
page 2: base game + inns and cathedrals
page 3: base game
Print the one adapted to your game!
(( A4 Two Rivers Version ))
Inspired by an upload by drewdane called "Annex and scoring track start tile" here are 3 versions of a Carcassonne Score Track and Starting Board that fits into a (1/2 size) expansion box if cut. The Score Track also fits in the base game box if uncut.
Print out the Score Track of your choice. Glue it to some card and cut the Score Track along the black lines.
* Place the central part of the score track in the middle of the table. Then, each player draws a score track tile and adds it to the 2 x 4 central part. Placing a tile diagonally is permissible. Players may place a meeple as tiles are placed.
* If you have "scoring disks" (like the ones in Ticket to Ride), use them instead of meeples to keep score. it can get a bit...