Information
Designer
Publisher
Year Published
2011
# of Players
2 − 5
User Suggested # of Players

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Mfg Suggested Ages
10 and up
Playing Time
60 minutes
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Language Dependence
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Subdomain
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Category
Mechanic
Primary Name
Micronomic
Alternate Names
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ObjectID: 84986
Description Edit | History

In Micronomic players bid for the initial class A buildings that will produce commodities (food, raw materials, money, basic workers, energy) and soon after, they will auction and build some of the class B ones. Once the University is operative, class C buildings come to the available pool. Once the Foundry is operative, class D buildings become available and whenever a class D building is operative, class E buildings will become available.

Every building is different and produces or transforms some commodity into another (skilled workers, manufactured goods, machines, Victory Points). Some buildings upgrade existing ones and players can force upgrades on unwilling building owners by investing in them and taking over the original building, leaving the original owner with the upgraded one.

First player to reach or exceed 50 Victory Points is the winner.

Micronomic is an economic game that can play in under an hour and it's also small in box size, unlike most economic games.

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More Information Edit | History
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Micronomic
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Prototype edition
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Year: 2011
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3 Official English rules version 1.0
Official English rules version 1.0 for Micronomic
English
2010-12-03
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Statistics
Board Game Rank: N/A
Num Ratings: 1
Average Rating: 7.00
Standard Deviation: 0.00
Num Views: 893
GeekBuddy Analysis: Analyze
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Avg. Game Weight: 0.0
Fans: 0
Personal Comments: 0
Users Owning: 1
Users Wanting: 0
Users Trading: 0 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 4
Plays This Month: 0
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