Note: For those who are confused in how to play this game. Here are some recommendations on better ways to understand the game as the instructions that come with the game are poorly written. These recommendations are mainly generic and should work for each or most? versions of that game. (The Pirate version should be adjusted for boats of course.)
(This entire thing is a work in progress. If you see something wrong, feel free to PM me as I have done a lot of research, but there's a lot out there that I most likely have missed.)
Main Rules For All Game Types
- Balls are shared by everyone at all times.
- Players are to take turns.
- To win, knock over all figurines directly or cause the explosion target spots to trigger which causes them to knock over. I.e.
- Illegal: Concussion / vibration causes the figure to fall over, this does not count, and the figure is returned to starting position.
- Legal: A ball rebounds off of a wall and knocks over a figure.
- Legal: A ball causes an explosion or damage and that part flies and knocks over a figure.
- If the General figurine is knocked over, that team is defeated. (rules state this as optional, but this figure is extremely difficult to hit and the game can run for hours.)
- Figurines placed on defenses should never be moved. However, figurines on the field can move per the dice rules.
- Dice rules ("Playing" or "Moving the Army" or "Firing Weapons" in some manuals)
- To start a turn, they roll the 2 Battle dice once and add up the points. Based on the results, they can load & fire a weapon(s) per battle point OR move any soldier(s) in their army one space per battle point. (Rules state to split it per each die, but that doesn't add any balance or value to the game.)
- To decide Battle points, let's say you rule a total of 5. You can fire your weapons 5 times or move 2 soldiers 1 space each and fire your weapons 3 times or move your soldiers 5 spaces. You decide as you feel necessary.
- Weapons must be fired before any soldier can move.
- Weapons can be fired next to any defense you own, but the defense must have a soldier in it to count. For a castle, the Keep counts as apart of it, so you can fire from the sides of it or behind or within it. But not in front of the Castle, unless you have soldiers out there.
- Weapons must remain on the surface of the ground to fire. I.e. You cannot fire the weapon from on top of the tower, or from floating in the air or on your leg etc.
- Weapons can be fired next to any soldier on the battle field.
- Soldiers can't move beyond the middle of the battle field. (This is the half way point between each main base. Some versions of the game come with trees / woods / forest for the half way point. This is something that is necessary for the best scenario to unfold. The trees protect the soldiers from weapon fire. If you don't have the parts to make this, I recommend placing a few short cups upside down in the center to represent some cover. The forest will protect soldiers, but the forest can also hinder your weapon fire, which is the point.)
- Soldiers move at 3" increments in any direction. (or if you have the cardboard spaces with the forest, they can only move on the circle spaces.)
- When the Battle Points are decided, let the other players know.
- Rubber Bands seem to be a big show stopper for everyone. But it's really easy to replace them. Don't fear the Rubber Bands. To get Rubber Bands that fit the set, you can easily go to Wal-Mart or Dollar Tree and purchase a mix bag. These bags have all the sizes you'll need to repair your game.
- Be sure to check all triggering parts. If the part doesn't pop / jump with a lot of energy, then it's time to replace the Rubber Band. Some of these older assemblies have rock hard Rubber Bands. Use a tooth pick to remove them. If the Rubber Band are fresh, but the parts don't pop or jump, Something is wrong with how you attached them. Please see the many photos added to the boards for how to attach.
Game Rule / Variants
These are recommended rule sets for different type of games.
Summery: Destroy the opposing team, but with a time limit. We found that a game can last a long time and can lose interest after 2 hours... (This can be added onto other game variants.)
- Get a stop watch or kitchen timer out. Set it to go off in 60 minutes. Press start as soon as the first player rules the dice.
- If necessary, use a 3 minute timer for each persons turn so they don't stall the game.
- When a player knocks over a figurine, throw it into the opposing teams score keeping area.
- Each soldier is worth 1 point, Generals are worth 10 points.
- At end of time, the person with the most kills wins.
~2 vs 2 Teams~
Summery: Destroy the opposing team, but with 2 players per team.
- Each player gets one weapon and the 3rd type if you have it, can be borrowed anytime between the players.
- Players take turns. i.e. blue team, player 1 takes their turn. Then red team, player 3 takes their turn. Then blue team, player 2 takes their turn and so on.
- Teams take turns, but players share Battle Points. i.e. blue team rolls double the Battle Dice and adds the points up. Now each player gets half of those points (rounded down).
~Big Game Mutli-player (3 Teams+)~
Summery: Destroy the opposing team(s). This game type is designed to work with multiple bases/copies of the game. For instance, if you have 2 Castle bases and a left over Siege base or more.
- Make 3 plus bases about 4ft-5ft apart from each other. Angle each base so each player can fire at the front of each others bases etc. (If 1 base is extremely easy to target, give them some extra cover etc, like the Forest parts or upside down cups.)
- Each player should have 13 soldiers. Since there are only 2 colors, I recommend adding a color to the bases of the 3rd player. This way if you want a big game in the future, you still have red and blue colored figures.
- Follow Timed Destruction Rule Variant.
Archers with Base: "Strength in numbers--But it's possible to take two of them down with a hard hit." This assembly has (6) Archers, (2) wood stake rows, (1) Cannon, (1) Flag, (1) Green plastic base that holds them in place. The Base allows for locking more than one base together. Each part fits loosely together as to allow the balls to knock them off each other.
Assembly: Used when the part is made of multiple pieces/parts to make the whole.
Battle Balls: Small Hallow plastic balls that measure: ____
Battle Dice: Should be 2 of these. These are rolled to get Battle Points. The dice read, 1, 2, 2, 3, 3, 3
Battle Field: Area between each main base.
Battle Point(s): These are given from the Battle Dice. Required in order to move soldiers or fire weapons.
Colorful Interlocking Path: This is cardboard path that the soldiers walk on. It has pivots every few inches to allow gamers to adjust the paths into a customize game. The paths are pinned together on the pivot points by the Path Fasteners. The instructions state, once the paths are put together, there's no need to take them apart.
Combat Cannon: Cannon... "A Reliable weapon that fires Battle Balls with speed and accuracy." ____
Castle: The Castle is a group of parts that all attach to a cardboard base. This is considered your main base.
- Wall with Drawbridge: Holds 4 soldiers, has 4 trigger points. Has 1 main stone wall piece and 3 additional broken wall pieces that explode when triggered. 1 door/drawbridge piece that falls when triggered, and a grate like door behind the drawbridge door that is a trigger point too. This entire assembly uses 2 Rubber Bands. Has __ tabs on bottom for cardboard attachment.
- Tower: Holds 1 soldier, 1 trigger point which is a window. A Castle as 2 of these towers. This assembly uses 1 Rubber Band. Has __ tabs on bottom for cardboard attachment. (older versions has a flag on top.)
- Keep: Holds 3 soldiers, 2 trigger points which is the window and the doors. Big tower that sits in the far rear of the Castle assembly. When the window is triggered, it explodes the top of the tower into 3 pieces. This Keep should have 2 soldiers on top, In the base of this tower, behind the doors, is where the General stands. The doors tend to open and close during battle and can block a ball shot once in awhile and reset itself.
Defense Shield: "Protects a soldier from the onslaught... Until the opposition hits." ____
General: This is leader figurine. This figurine has wings on his helm and is placed inside the Keep.
Knights on Horseback with Base: "In full armor with weapons at hand, it takes precision arming to unseat them." This assembly has (4) Knights, (4) Horses, (4) Horse coats things?, (1) Green plastic base that holds them in place. The Base allows for locking more than one base together. Each part fits loosely together as to allow the balls to knock them off each other.
Lashout Launcher: Trebuchet... ____
Mighty Crossbow: Ballista... "Shoots the Battle Balls along the ground for a horizontal hit." ____
Palm Tree: ____
Path Fasteners: a single fastener has 2 parts. They snap together to hold the Color Interlocking Path together. ____
Pirate Cannons: ____
Pirate Ship / Brig: ____
Power Catapult: Catapult... "Load the Battle Ball into the holder, press the arm back and send the ball flying!"
Ship's Boats / Skiffs: ____
Starfort: "A strong star shaped defense that can protect 6 men. But an enemy hit on the flag or gunpowder store can blast all of them out!"
Tents: "The attacker's headquarters... But any weapon can take them down." These are just loosely sitting tents.
Triple Blast Barrier: Holds 3 soldiers, has 3 trigger points, 1 trigger is the shield on a pole. The defense piece looks to be a pile of rocks like a form of trench. This entire assembly uses 1 Rubber Band. Has __ tabs on bottom for cardboard attachment. (Note, flag attachment point tends to be bent or broken.)
Tree: These are dark brown plastic, and the leaves are made of cardboard.
Treasure Chest: ____
----Game Versions Sold----
These are to include sets the make sold. Not the different alternative names they sold. (This should make it easier for everyone to identify what they have.)
--Main Game Versions Sold--
Weapons & Warriors: Castle Combat 1993 link
"Over 75 pieces!" This game has a Castle base and a attacking base with attached soldier movement boards on pivot points and a Forest in the center.
Game Contains: (1) Castle, (1) Triple Blast Barrier, (4) Defense Shields, (2) Power Catapults, (1) Combat Cannon, (1) Mighty Crossbow, (26?) soldiers, (24?) Battle Balls, (2) Battle Dice, Colorful Interlocking Path, (7) trees, path fasteners, rubber bands, label sheet.
Weapons & Warriors: Castle Siege 1995
"Over 100 pieces!" This game has everything it seems out of all the sets. Not only so you get the Original Castle Combat set, but you get the Knights and Archer units to move around the field.
Game Contains: (1) Castle, (1) Triple Blast Barrier, (1) Defense Shield, (2) Tents, (4) Knights on Horseback with Cavalry Base, (6) Archers with Base, (2) Power Catapults, (1) Combat Cannon, (1) Mighty Crossbow, (26) soldiers, (24) Battle Balls, (2) Battle Dice, Colorful Interlocking Path, (7) trees, path fasteners, rubber bands, label sheet.
Weapons & Warriors: Castle Siege 2001?
This game is 2 Castles shooting each other with no path and no soldiers crossing the battlefield.
Weapons & Warriors: Pirate Battle 1996 link
"Over 100 pieces!"
Game Contains: (2) Brigs, (2) Cannons, (2) Mortars, (12) Target Cannons, (4) Palisades, (8) latches, (1) Fort, (6) Palm Trees, (6) Treasure Chests, (2) Skiffs, (20) Pirates, (24) Battle Balls, (2) Battle Dice, (3) Colorful Islands (trees), Illustrated Instructions, label sheet.
Weapons & Warriors: Lashout Launcher 199? link
Game Contains: (1) Castle, (1) Lashout Launcher, (1) Combat Cannon, (4) Defense Shields, (?) soldiers, (?) Battle Balls... (Rest unknown)
Weapons & Warriors: Star Fort 1994 link
Game box says Lashout Launcher, but is very different.
Game Contains: (1) Lashout Launcher, (1) Starfort, (1) Power Catapult, (1) Triple Blast Barrier, (26) soldiers, (24) Battle Balls, (2) Battle Dice, Colorful Interlocking Path and Scenery (trees), Illustrated Instructions, rubber bands, label sheet.
Weapons & Warriors: Castle Storm / Pirate Clash link
"Over 75 pieces!" Includes both, but partial sets of Castle Siege And Pirate Battle.
--Secondary or Expansion Versions Sold--
Weapons & Warriors: Calvary Attack Set 1994 link
Game Contains: (2) Power Catapults, (8) Knights, (8) Horses, (2) Calvary Bases, (24) Battle Balls, label Sheet, Instructions.
Weapons & Warriors: Power Catapult Set 1994 link
Game Contains: (1) Combat Cannon, (1) Power Catapult, (1) Triple Blast Barrier, (2) Defense Shields (26) soldiers, (24) Battle Balls, (2) Battle Dice, Colorful Interlocking Path and Scenery (no trees), Illustrated Instructions, rubber bands, label sheet.
Weapons & Warriors: Weapon pack 2 link
No Castle, 1 team, very simple.
Game Contains: (1) Power Catapult, (1) Defense Shield (13) soldiers, (24) Battle Balls, label sheet.
Weapons & Warriors: Archery???
Weapons & Warriors: Crossbow Accessory Pack Amazon link
Blister pack with a light brown (1) Might Crossbow, (2) soldiers red & blue, (24) Battle Balls
Weapons & Warriors: Catapult Accessory Pack Amazon link
Blister pack with a light brown (1) Power Catapult, (2) soldiers red & blue, (24) Battle Balls