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Igloo Pop (2003)

Average Rating: 6.31/10
Board Game Rank: 1431
Children's Games Rank: 29
Family Game Rank: 399
Information
Designer
Artist
Publisher
Year Published
2003
# of Players
2 − 6
User Suggested # of Players
Best with 4, 5 players
Recommended with 3, 4, 5, 6 players
(13 voters) [poll]
Playing Time
20 minutes
Mfg Suggested Ages
7 and up
User Suggested Ages
5 and up
(8 voters) [poll]
Language Dependence
No necessary in-game text
(8 voters) [poll]
Honors
Subdomain
Category
Mechanic
Expansion
Expands
Family
Primary Name
Igloo Pop
Alternate Names
Iglu Pop
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ObjectID: 8668
Description Edit | History

A children's game where players shake plastic igloos in an attempt to identify how many beads (between 2 and 13) they hold.

Nine cards are dealt face-up in a circle around the igloos, with each card showing a different number (or range of numbers). Players then start shaking the igloos to find one that matches the number of beads shown on a card. When a match is found, the player marks that igloo with a colored chip and places it on the card with the same number. If the guess is correct, that player receives the card (worth points) as a reward. If the guess is incorrect, that player loses the chip used to mark the igloo. The game is finished when one player has no chips left, or when all of the cards have been claimed!

Although the appearance of Igloo Pop is quite silly, it takes a steady hand and well-trained ear to be able to determine how many beads are inside an igloo. The sound and vibration when shaking each igloo is slightly different, allowing skilled players to judge the contents quickly and accurately. Also, a risk/reward system is introduced in the cards: cards with several numbers are easier to guess, but are worth less points; cards with a single number are often difficult to guess exactly, but are worth more points.

Background story, from the back of the box:
The young ice giant has a big problem: he wants to buy fish sticks, but he cannot remember how many and he has nine shopping lists in his basket.

So he goes from igloo to igloo and shakes each. In each he listens to the delicious fish sticks bouncing off the igloo walls. When he thinks that the igloo in his hand has the same number of fish sticks as one of his shopping lists, he takes it home.

When he gets home, there are no fish sticks in the igloo. Instead, wild and laughing Inuit children tumble out of the igloo. Excitedly they shout, "Shake us again!" "That was great fun!" "This is super", thinks the young ice giant. "Now, I have found some new friends to play with!" And, he promptly forgets all about his shopping lists.

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More Information Edit | History
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Versions
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Igloo Pop
Nick: 
English edition
Publisher: Rio Grande Games, Zoch Verlag
Artist: Victor Boden
Year: 2003
Size: 9.00 x 9.00 x 2.00 inches
0.96 pounds
English, French
Release Date:   
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Iglu Pop
Nick: 
Zoch mutlilingual edition
Publisher: Zoch Verlag
Artist: Victor Boden
Year: 2003
Product Code: 200378
Size: 8.82 x 8.82 x 1.65 inches
English, French, German
Release Date:   
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5 No-peek Labels
Peek-resistant numbers. Print on label stock, view with red cellophane.
2009-01-05
0 Igloo Pop trational Chinese Rule.pdf
Igloo Pop trational Chinese Rule
2005-11-08
Statistics
Board Game Rank: 1431
Children's Games Rank: 29
Family Game Rank: 399
Num Ratings: 841
Average Rating: 6.31
Standard Deviation: 1.23
Num Views: 43366
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 1.1
Fans: 7
Personal Comments: 374
Users Owning: 1006
Users Wanting: 34
Users Trading: 40 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 1
Price History: View
Total Plays: 2306
Plays This Month: 13
Linked Items Relationship: Expansions for this Game
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