Victory: The Blocks of War is a Block game published in 1998 by Columbia Games. It is a generic war game played on modular maps with World War II units. The game uses a stripped down Front system, with the whole command control element removed and simplified movement and unit production. Block sets for blue and red players and several maps are included in the base game.
There are many supplements available, including basic block sets for four additional colors (black, orange, green, and gray), ten-unit elite sets for each color, maps with various terrain, and a logistics expansion which provides a twist on production and adds other strategic elements to the game.
Victory: The Blocks of War is an exciting, fast-paced strategy game. You command a variable force of army, navy, and air units, over maps that can be joined together in a variety of ways. Combat is resolved by a unique, interactive system that involves tense and exciting battles. The game has 10 unit type: Fighters, Dive-Bombers, Heavy Bombers, Submarines, Aircraft Carriers, Battleships, Armor, Marines, Airborne and Infantry.
The cover artwork includes a variation of a reversed image of a captured photo of a German SS Panzer trooper geared up for winter during the Battle of the Bulge.
Four Geomorphic Maps
Includes four full-colour (16" x 11") mapboards. They can be arranged in dozens of unique configurations and the terrain will link together.
100 Hardwood counters, 50 red and 50 blue, represent 10 different unit types. These blocks give you step-reduction and fog of war with no muss or fuss.
Several scenarios are given in two and four map versions, including: Sleeping Giant and Two-Front War. All scenarios allow players to customize their forces. Create your own scenarios too!
Additional new maps, units and scenarios are available to expand Victory to suit your taste.
Corps, each step a Division. Air units are Wings, each step a Group of 100 planes. Naval units are Divisions, each step one Battleship or one Aircraft Carrier, or three Submarines. Unit types are based on WW2 technology. Map scale is 60 miles (100Km) per hex. A turn is about 2 weeks.