In Roads & Boats, players start with a modest collection of donkeys, geese, boards, and stone. With these few materials, players work to develop their civilization. The emphasis in the game is logistical transport as you bring goods to producers to make new goods. But beware, the only thing you own is what is on your transporters, and anyone can use any production facility, or pick up any goods left behind.
In more detail, this massive set of pieces looks more like a modular game kit than anything else. You get a ton of Settlers-sized hexes in a number of colors for terrain type; hundreds of little counters for the commodities that are produced and the locations where they're produced; wooden disks for all of the donkeys, rafts, trucks, and other forms of transportation you can use; and a roll of acrylic with an erasable marker. The tiles are laid out in whatever scenario you wish to play, and then the clear plastic is taped over the top to secure the entire board. Roads and bridges are drawn on the plastic and chits are placed in the hexes to form the playing surface. The idea is that your transportation units (at first, a fleet of donkeys) travel about and pick items that part produced. However, the only thing that you own is that which is carried by your transports. So you might have a nice, shiny, new truck factory or a gold-filled mine, but anyone can use it or take it, if they collect the necessary components and can transport them to the factory. The ultimate goal is to collect wealth, which is progressively more valuable and harder to manufacture: gold, coins, or stock certificates; and also contribute to the game timer in the form of monument blocks for victory points.
This is my attempt at mapping out build/produce deadlines to reach certain goals in solo play.
If you have access to 1 mine and want to use a coal burner and to get 1 stock, by when do you need to get each building built?
Hopefully this answers that question.
If you noticed any mistakes please let me know so that I can fix them.
Reference sheet useful for quick referencing and provides a structured summary for teaching the game.
If you are interested in ref sheets for other games that I’ve made (>250), a complete set is available at my boardgame blog, http://hiewandboardgames.blogspot.com/2010/12/concise-reference-sheets.html
Boxes for storage of player components.
Print on 250g/m2 A4 paper no scaling.
Each Box to be assembled from one insert and one player kit.
Inspired from Carthaginian's Antiquity boxes
This is Insert, print one per player.
This booklet contains all puzzles for Roads&Boads and &Cetera released by Splotter Spellen and others contributors.
19 puzzles plus the paradise rules.
* 1 additional puzzle recommended for beginners
* Correction in rules and 'Small World S22'
Unfortunately, in the fourth edition there was a slight misprint that made all the coins come out bronze-colored.
As a quick fix, here is a sheet of replacement coins, that can be printed onto sticker paper and affixed to the afflicted coins.