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Empires of the Middle Ages (1980)

Average Rating: 7.14/10
Board Game Rank: 1159
War Game Rank: 240
Strategy Game Rank: 541
Information
Designer
Artist
Publisher
Year Published
1980
# of Players
1 − 6
User Suggested # of Players
Best with 5, 6 players
Recommended with 3, 4, 5, 6 players
(3 voters) [poll]
Playing Time
240 minutes
Mfg Suggested Ages
14 and up
User Suggested Ages
18 and up
(1 voter) [poll]
Language Dependence
(no votes yet)
(0 voters) [poll]
Honors
Subdomain
(11 voters) [vote]
Category
Mechanic
Expansion
Expands
Family
Primary Name
Empires of the Middle Ages
Alternate Names
帝国の興亡
Website
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ObjectID: 911
Description Edit | History

This classic SPI game from 1980 covers the economic and political landscape of Medieval Europe from 771 to 1467 on an area map. Several scenarios allow players to do anything from a solitaire game during the Charlemagne's reign to the "Grand Scenario" that covers historical trends throughout the period.

Decision Games published a second edition in 2004, with a differently styled map. It added optional expansion rules & counters for Armies, Fleets, and Civilization Markers, along with additional Event Cards -- raising their number from 56 to 164.

At the start of each player's Round, Event Cards are drawn which change the strategic situation (such as Plague or Bounty) or benefit a player in various ways. The descriptions of the Events contain a great deal of historical information, adding much interest to the game.

Each player may attempt to perform up to five "Endeavors" per 25-year long Turn.

There are six types of Endeavors: Conquest, Pillage, Diplomacy, Defense, Fortification (including building Armies/Fleets) and Ruling. Additionally, moving Armies/Fleets and Taxation may always be performed.

Endeavor resolution is diceless; instead "Year Cards" which show an array of results for each type of Endeavor are drawn. The card might also require a Leader Stature Check, which can change the player's Combat, Administration, and Diplomacy ratings.

Endeavor resolution is affected by the appropriate Leader rating, and the involved areas' language, religion, population, and Social State (which changes frequently). Poor performance can lead to Unrest or Rebellion in an Area.

An area's Social State value rises and falls as a result of Events and Endeavors, and improving the Social State of your empire is an important object of play.

Optional rules add non-player Raiders and Magnates.

BGG Marketplace
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New $70.00 12-May-2012 flag
New $73.49 27-Apr-2012 flag
New $89.95 17-Mar-2012 flag
New €109.00 9-Feb-2012 flag
Like New $80.00 29-Jun-2011 flag
New $90.00 4-Jun-2011 flag
Very Good $65.00 18-May-2011 flag
Very Good $70.00 11-Jul-2009 flag
Very Good $71.00 19-Apr-2009 flag
More Information Edit | History

Microbadge: http://files.boardgamegeek.com/images/microbadges/mb_GamE_Empireso.jpg

Versions
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Pg. 1
Empires of the Middle Ages
Nick: 
Decision Games edition
Publisher: Decision Games (I)
Artist: 
Year: 2004
Product Code: DCG3012
Size: 17.40 x 11.40 x 2.20 inches
2.60 pounds
English
Release Date:   
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Link Image
Empires of the Middle Ages
Nick: 
SPI edition
Publisher: SPI (Simulations Publications, Inc.)
Artist: 
Year: 1980
Size:  
English
Release Date:   
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3 EotMA walkthrough
This is not a rules summary (as such) or a play aid (although it could be). This is a walkthrough, a "mile high" view of the game rules to aid in learning the game, teaching the rules, or remembering how the game is played. Many niceties and edge cases are glossed over in the interest of concision. Doubtless errors will have crept in. Email with what you find.
2011-06-18
15 eotma2e-tables.doc
Tables, redone, corrected to match my rules rewrite, and with an 'endeavours' player-aid added to them.
2006-12-18
36 eotma2e-rules-rewrite.doc
The rule book issued with the game is riddled with numerous errors, omissions, examples of bad logic, spelling mistakes, abstruse language and other Bad Things. I have done a fairly comprehensive re-write over the last year which is now complete as far as I am concerned - having said which, any comments or questions or error-spotting is welcome - please email me via the link at the bottom of http://www.druidic.org/eotma/
2006-12-18
3 EotMA2 Cheat Sheet Turn&Taxation v1.0.pdf
Play Aid with Game Turn Sequence and Income procedures
2006-12-18
3 EotMA2 Cheat Sheet Endeavors v1.0.pdf
Play Aid for conducting Endeavors
2006-12-18
1 EOMA endeavor chances.xls
Gives "Effective Value" vs. "Chance of Endeavor Success/Failure".
2005-09-13
3 Empires of the Middle Ages Player Aid.doc
Player Aid for 1st Edition
2005-03-31
4 EotMA2ed_player_turn_summary.doc
EotMA 2nd Edition Summary of a Player Turn
2005-01-21
6 eotma2.rtf
2nd Edition Errata
2005-01-20
3 Empires of the Middle Ages (SPI).zip
Cyberboard gamebox
2003-09-25
Statistics
Board Game Rank: 1159
War Game Rank: 240
Strategy Game Rank: 541
Num Ratings: 270
Average Rating: 7.14
Standard Deviation: 1.55
Num Views: 87158
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 3.7
Fans: 12
Personal Comments: 147
Users Owning: 585
Users Wanting: 98
Users Trading: 24 [find trade matches]
Has Parts For Trade: 1
Want Parts In Trade: 0
Price History: View
Total Plays: 77
Plays This Month: 0
Linked Items Relationship: Expansions for this Game
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