A cooperative game of adventure for 1-5 players set in the world of Dungeons & Dragons.
It is named after the book series by the same name recounting the adventures of the dark elf Drizzt Do'Urden and his friends.
Designed for 1-5 players, this boardgame features multiple scenarios, challenging quests, and cooperative game play. Players explore the game world, which is built during the game by laying out tiles, using ready-made player characters and encountering enemies with corresponding miniatures. Encounters are generated by drawing cards and resolved using a D20 die. All players win together, depending on the scenario, by escaping, saving others or overcoming a threat.
A4 page of quick rules in Bulgarian language. Includes the three phases (Hero, Exploration and Villain), battle rules, level gaining. Included some minor house rules for levels 2-5 and some new conditions. House rules could be fully ignored.
Hi everyone! I've posted this prototype for a new class I'm doing right now. Here's the first version of the summoner class and the summons I intend to use. It has not been playtested but i'd appreciate some opinions about stats and skills. I'll be doing the cards and character sheet sometime later!
Custom Monster Cards for D&D Adventure System
suitable for use in creating a Printer's Studio deck.
3 copies of any 1 or 2 XP monster card
2 copies of any 3 XP
1 copy of any 4 XP
then substitute for an equivalent XP set in the regular decks
(updated to correct minor wording on 2 cards)
This bonus adventure for, The Legend of Drizzt, is based loosely on the events and characters of the novel, Legacy of the Drow, written by R.A. Salvatore, and also utilizes the Vierna Do’Urden Promo Card.
I've play tested this bonus adventure several times, and would now like some input from the community.
Give it a play and let me know what you think?
I've been working on a series of adventures that make use of the components of all three D&D board games: [thing=59946]Castle Ravenloft[/thing], [thing=66356]Wrath of Ashardalon[/thing], and [thing=91872]The Legend of Drizzt[/thing]. This campaign progressively builds the Monster, Encounter, and Treasure decks for each adventure, carries over experience points and healing surges from one adventure to the next, includes several custom items and monsters, and uses a pre-constructed castle for the final battle.
After a round of play testing and tweaking, I feel this is ready to share and see what other D&D players think of it.