With elegantly simple gameplay, Ticket to Ride can be learned in under 15 minutes, while providing players with intense strategic and tactical decisions every turn. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that connect distant cities; and to the player who builds the longest continuous route.
"The rules are simple enough to write on a train ticket – each turn you either draw more cards, claim a route, or get additional Destination Tickets," says Ticket to Ride author, Alan R. Moon. "The tension comes from being forced to balance greed – adding more cards to your hand, and fear – losing a critical route to a competitor."
Ticket to Ride continues in the tradition of Days of Wonder's big format board games featuring high-quality illustrations and components including: an oversize board map of North America, 225 custom-molded train cars, 144 illustrated cards, and wooden scoring markers.
Since its introduction and numerous subsequent awards, Ticket to Ride has become the BoardGameGeek epitome of a "gateway game" -- simple enough to be taught in a few minutes, and with enough action and tension to keep new players involved and in the game for the duration.
We're condensing our TTR collection down to two boxes so I wanted tuckboxes for the cards. Unfortunately the ones I found here on the Geek were a bit ink heavy :D
So I made these, I've only created boxes for the cards we have and I haven't included boxes for the standard cards that come with TTR. We use the 1910 cards for USA and they already have a nice box.
I hope someone else finds these useful!
Once, when teaching Lancaster after not having played it in ages, I made a critical error that I didn’t discover until after the game. I said never again and since then I make a “Reminders” sheet for all of my games. The intent was not to cover all the rules but to make note of those little things that can be forgotten. Most of the Reminders start with the set-up and ends with the end of game conditions and scoring. I print them on cardstock and trim away the excess, making an easy to use sheet. They are also a good framework to use when teaching the games. If you click on my user name, then click on Contributions, then go down to Files you can check out my Reminders for all of my games. Enjoy.
Dies ist eine Übersicht über die meisten (bisherigen) Erweiterungen. Sie stellt die Unterschiede heraus und hilft so, das Nachschlagen in den Spielregeln zu vermeiden.
This overview shows certain differences between most Ticket to Ride expansions that exist (so far). It will help you to have not to look for rule details.
A set of variations to the standard game drafted specifically for the US game board.
In Alan Moon’s fine game, players are rail passengers. In Skulduggery players are railway barons who yearn for extensive rail networks by fair means or foul. For them dark deeds are the norm – and Norm* is capable of some very dark deeds indeed. Using the carriage cards and destination tickets of the standard game, this is a more complex variant requiring good tactical awareness of what is potentially available for your benefit. Locomotive or signalling failures are just two of the ways that you can hinder your opponents. Become the supreme rail baron by buying lucrative freight lines while profiteering from corrupt deals. Even The Angels assist corruption. What a...
This is a scoresheet for Ticket to Ride USA and some of the expansions. It helps verify the results on the scoring track at the end of the game, as suggested in the rules. It is color coded for the 5 train colors.
This map is of the of great state of Pennsylvania and its surrounding states, in the style of Switzerland (no tunnels). It comes with 68 tickets arranged in 17 sheets of 4. Print it on 10 sheets of A4 Paper scaled to 75% in paint. Have fun with this!