With elegantly simple gameplay, Ticket to Ride can be learned in 3 minutes, while providing players with intense strategic and tactical decisions every turn. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that connect distant cities; and to the player who builds the longest continuous route.
"The rules are simple enough to write on a train ticket – each turn you either draw more cards, claim a route, or get additional Destination Tickets," says Ticket to Ride author, Alan R. Moon. "The tension comes from being forced to balance greed – adding more cards to your hand, and fear – losing a critical route to a competitor."
Ticket to Ride continues in the tradition of Days of Wonder's big format board games featuring high-quality illustrations and components including: an oversize board map of North America, 225 custom-molded train cars, 144 illustrated cards, and wooden scoring markers.
Since its introduction and numerous subsequent awards, Ticket to Ride has become the BoardGameGeek epitome of a "gateway game" -- simple enough to be taught in a few minutes, and with enough action and tension to keep new players involved and in the game for the duration.
This package contains "Ticket to ride - Unforeseen Events" v1.0 both in german and english. It consists of a rulesbook and a file containing all relevant cards needed for the expansion (format is always DIN A4). It can be played with all (!) ticket to ride games except India and Asia. All content has to be used for personell use only (non-commercial). Whenever possible give me feedback/review.
This package contains my competition entry "Ticket to ride the middle kingdom" v1.0 both in german and english. It consists of a gameboard file, the tickets, and short rules (because there are two new aspects in the game: bridges and countries combining two towns). The main focus on this expansion was the playability (not to be too aggressive and offering different ways to solve the tickets). All content has to be used for personell use only (non-commercial).
(v1.0) This was my entry into the map design contest, and I'm happy with the way it turned out, so I'm sharing it. The zip file contains everything you'd need to PnP this in .pdf or .doc form, except you'll need the trains and train cards from a base game (tested with the distribution from USA etc., so not with the Marklin distribution). Apologies up front for the art (I'm no graphic designer).
Here's a quick little reference chart showing differences between some of the different TTR editions. I don't own Europe, Nordic, or Marklin so they're not on this chart. I use this primarily to get a game running as quicky as possible. I hope you find it useful!
Table of rules differences between versions. Includes items such as destination draws and end-game bonus scoring. Does not include expansions applicable to any version (Warehouse/Depots, Alvin/Dexter, Dice).
My dad and I created this map of Washington State for Ticket to Ride.
Any feedback is very highly appreciated! We want this to be a great map so please let me know about any ways to make this better.
TtR Down Under. Home-made version. Map for TtR Down Under. The cards are available in another file. This is a creation of my friend who moved from Belgium to Australia. He's not a member of BGG but all compliments and thumbs will be send his way :)